Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
151 lines
4.6 KiB
C#
151 lines
4.6 KiB
C#
using System.IO;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Mapping;
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/// <summary>
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/// Handles autosaving maps.
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/// </summary>
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public sealed class MappingSystem : EntitySystem
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{
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceManager _resMan = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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// Not a comp because I don't want to deal with this getting saved onto maps ever
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/// <summary>
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/// map id -> next autosave timespan & original filename.
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/// </summary>
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/// <returns></returns>
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private Dictionary<MapId, (TimeSpan next, string fileName)> _currentlyAutosaving = new();
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private bool _autosaveEnabled;
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public override void Initialize()
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{
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base.Initialize();
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_conHost.RegisterCommand("toggleautosave",
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"Toggles autosaving for a map.",
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"autosave <map> <path if enabling>",
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ToggleAutosaveCommand);
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Subs.CVar(_cfg, CCVars.AutosaveEnabled, SetAutosaveEnabled, true);
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}
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private void SetAutosaveEnabled(bool b)
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{
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if (!b)
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_currentlyAutosaving.Clear();
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_autosaveEnabled = b;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!_autosaveEnabled)
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return;
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foreach (var (map, (time, name))in _currentlyAutosaving.ToArray())
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{
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if (_timing.RealTime <= time)
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continue;
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if (!_mapManager.MapExists(map) || _mapManager.IsMapInitialized(map))
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{
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Log.Warning($"Can't autosave map {map}; it doesn't exist, or is initialized. Removing from autosave.");
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_currentlyAutosaving.Remove(map);
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return;
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}
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var saveDir = Path.Combine(_cfg.GetCVar(CCVars.AutosaveDirectory), name);
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_resMan.UserData.CreateDir(new ResPath(saveDir).ToRootedPath());
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var path = Path.Combine(saveDir, $"{DateTime.Now.ToString("yyyy-M-dd_HH.mm.ss")}-AUTO.yml");
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_currentlyAutosaving[map] = (CalculateNextTime(), name);
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Log.Info($"Autosaving map {name} ({map}) to {path}. Next save in {ReadableTimeLeft(map)} seconds.");
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_map.SaveMap(map, path);
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}
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}
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private TimeSpan CalculateNextTime()
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{
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return _timing.RealTime + TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.AutosaveInterval));
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}
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private double ReadableTimeLeft(MapId map)
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{
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return Math.Round(_currentlyAutosaving[map].next.TotalSeconds - _timing.RealTime.TotalSeconds);
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}
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#region Public API
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public void ToggleAutosave(MapId map, string? path=null)
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{
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if (!_autosaveEnabled)
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return;
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if (path != null && _currentlyAutosaving.TryAdd(map, (CalculateNextTime(), Path.GetFileName(path))))
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{
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if (!_mapManager.MapExists(map) || _mapManager.IsMapInitialized(map))
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{
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Log.Warning("Tried to enable autosaving on non-existant or already initialized map!");
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_currentlyAutosaving.Remove(map);
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return;
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}
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Log.Info($"Started autosaving map {path} ({map}). Next save in {ReadableTimeLeft(map)} seconds.");
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}
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else
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{
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_currentlyAutosaving.Remove(map);
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Log.Info($"Stopped autosaving on map {map}");
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}
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}
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#endregion
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#region Commands
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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private void ToggleAutosaveCommand(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length != 1 && args.Length != 2)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!int.TryParse(args[0], out var intMapId))
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{
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shell.WriteError(Loc.GetString("cmd-mapping-failure-integer", ("arg", args[0])));
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return;
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}
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string? path = null;
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if (args.Length == 2)
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{
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path = args[1];
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}
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var mapId = new MapId(intMapId);
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ToggleAutosave(mapId, path);
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}
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#endregion
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}
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