224 lines
9.3 KiB
C#
224 lines
9.3 KiB
C#
#nullable enable
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Shared.Coordinates;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager;
|
|
using Robust.Shared.Serialization.Markdown;
|
|
using Robust.Shared.Serialization.Markdown.Mapping;
|
|
using Robust.Shared.Serialization.Markdown.Validation;
|
|
using Robust.Shared.Serialization.Markdown.Value;
|
|
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
|
|
|
namespace Content.IntegrationTests.Tests;
|
|
|
|
/// <summary>
|
|
/// This test ensure that when an entity prototype is spawned into an un-initialized map, its component data is not
|
|
/// modified during init. I.e., when the entity is saved to the map, its data is simply the default prototype data (ignoring transform component).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If you are here because this test is failing on your PR, then one easy way of figuring out how to fix the prototype is to just
|
|
/// spawn it into a new empty map and seeing what the map yml looks like.
|
|
/// </remarks>
|
|
[TestFixture]
|
|
public sealed class PrototypeSaveTest
|
|
{
|
|
[Test]
|
|
public async Task UninitializedSaveTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var entityMan = server.ResolveDependency<IEntityManager>();
|
|
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
|
|
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
|
|
var seriMan = server.ResolveDependency<ISerializationManager>();
|
|
var compFact = server.ResolveDependency<IComponentFactory>();
|
|
|
|
var prototypes = new List<EntityPrototype>();
|
|
MapGridComponent grid = default!;
|
|
EntityUid uid;
|
|
MapId mapId = default;
|
|
|
|
//Build up test environment
|
|
await server.WaitPost(() =>
|
|
{
|
|
// Create a one tile grid to stave off the grid 0 monsters
|
|
mapId = mapManager.CreateMap();
|
|
|
|
mapManager.AddUninitializedMap(mapId);
|
|
|
|
grid = mapManager.CreateGrid(mapId);
|
|
|
|
var tileDefinition = tileDefinitionManager["FloorSteel"]; // Wires n such disable ambiance while under the floor
|
|
var tile = new Tile(tileDefinition.TileId);
|
|
var coordinates = grid.Owner.ToCoordinates();
|
|
|
|
grid.SetTile(coordinates, tile);
|
|
});
|
|
|
|
await server.WaitRunTicks(5);
|
|
|
|
//Generate list of non-abstract prototypes to test
|
|
foreach (var prototype in prototypeMan.EnumeratePrototypes<EntityPrototype>())
|
|
{
|
|
if (prototype.Abstract)
|
|
continue;
|
|
|
|
if (pair.IsTestPrototype(prototype))
|
|
continue;
|
|
|
|
// Yea this test just doesn't work with this, it parents a grid to another grid and causes game logic to explode.
|
|
if (prototype.Components.ContainsKey("MapGrid"))
|
|
continue;
|
|
|
|
// Currently mobs and such can't be serialized, but they aren't flagged as serializable anyways.
|
|
if (!prototype.MapSavable)
|
|
continue;
|
|
|
|
if (prototype.SetSuffix == "DEBUG")
|
|
continue;
|
|
|
|
prototypes.Add(prototype);
|
|
}
|
|
|
|
var context = new TestEntityUidContext();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(!mapManager.IsMapInitialized(mapId));
|
|
var testLocation = grid.Owner.ToCoordinates();
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
//Iterate list of prototypes to spawn
|
|
foreach (var prototype in prototypes)
|
|
{
|
|
uid = entityMan.SpawnEntity(prototype.ID, testLocation);
|
|
context.Prototype = prototype;
|
|
|
|
// get default prototype data
|
|
Dictionary<string, MappingDataNode> protoData = new();
|
|
try
|
|
{
|
|
context.WritingReadingPrototypes = true;
|
|
|
|
foreach (var (compType, comp) in prototype.Components)
|
|
{
|
|
context.WritingComponent = compType;
|
|
protoData.Add(compType, seriMan.WriteValueAs<MappingDataNode>(comp.Component.GetType(), comp.Component, alwaysWrite: true, context: context));
|
|
}
|
|
|
|
context.WritingComponent = string.Empty;
|
|
context.WritingReadingPrototypes = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Assert.Fail($"Failed to convert prototype {prototype.ID} into yaml. Exception: {e.Message}");
|
|
continue;
|
|
}
|
|
|
|
var comps = new HashSet<IComponent>(entityMan.GetComponents(uid));
|
|
var compNames = new HashSet<string>(comps.Count);
|
|
foreach (var component in comps)
|
|
{
|
|
var compType = component.GetType();
|
|
var compName = compFact.GetComponentName(compType);
|
|
compNames.Add(compName);
|
|
|
|
if (compType == typeof(MetaDataComponent) || compType == typeof(TransformComponent) || compType == typeof(FixturesComponent))
|
|
continue;
|
|
|
|
MappingDataNode compMapping;
|
|
try
|
|
{
|
|
context.WritingComponent = compName;
|
|
compMapping = seriMan.WriteValueAs<MappingDataNode>(compType, component, alwaysWrite: true, context: context);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Assert.Fail($"Failed to serialize {compName} component of entity prototype {prototype.ID}. Exception: {e.Message}");
|
|
continue;
|
|
}
|
|
|
|
if (protoData.TryGetValue(compName, out var protoMapping))
|
|
{
|
|
var diff = compMapping.Except(protoMapping);
|
|
|
|
if (diff != null && diff.Children.Count != 0)
|
|
Assert.Fail($"Prototype {prototype.ID} modifies component on spawn: {compName}. Modified yaml:\n{diff}");
|
|
}
|
|
else
|
|
{
|
|
Assert.Fail($"Prototype {prototype.ID} gains a component on spawn: {compName}");
|
|
}
|
|
}
|
|
|
|
// An entity may also remove components on init -> check no components are missing.
|
|
foreach (var (compType, comp) in prototype.Components)
|
|
{
|
|
Assert.That(compNames, Does.Contain(compType), $"Prototype {prototype.ID} removes component {compType} on spawn.");
|
|
}
|
|
|
|
if (!entityMan.Deleted(uid))
|
|
entityMan.DeleteEntity(uid);
|
|
}
|
|
});
|
|
});
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
public sealed class TestEntityUidContext : ISerializationContext,
|
|
ITypeSerializer<EntityUid, ValueDataNode>
|
|
{
|
|
public SerializationManager.SerializerProvider SerializerProvider { get; }
|
|
public bool WritingReadingPrototypes { get; set; }
|
|
|
|
public string WritingComponent = string.Empty;
|
|
public EntityPrototype? Prototype;
|
|
|
|
public TestEntityUidContext()
|
|
{
|
|
SerializerProvider = new();
|
|
SerializerProvider.RegisterSerializer(this);
|
|
}
|
|
|
|
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
|
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
|
{
|
|
return new ValidatedValueNode(node);
|
|
}
|
|
|
|
public DataNode Write(ISerializationManager serializationManager, EntityUid value,
|
|
IDependencyCollection dependencies, bool alwaysWrite = false,
|
|
ISerializationContext? context = null)
|
|
{
|
|
if (WritingComponent != "Transform" && (Prototype?.NoSpawn == false))
|
|
{
|
|
// Maybe this will be necessary in the future, but at the moment it just indicates that there is some
|
|
// issue, like a non-nullable entityUid data-field. If a component MUST have an entity uid to work with,
|
|
// then the prototype very likely has to be a no-spawn entity that is never meant to be directly spawned.
|
|
Assert.Fail($"Uninitialized entities should not be saving entity Uids. Component: {WritingComponent}. Prototype: {Prototype.ID}");
|
|
}
|
|
|
|
return new ValueDataNode(value.ToString());
|
|
}
|
|
|
|
EntityUid ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
|
|
ValueDataNode node,
|
|
IDependencyCollection dependencies,
|
|
SerializationHookContext hookCtx,
|
|
ISerializationContext? context, ISerializationManager.InstantiationDelegate<EntityUid>? instanceProvider)
|
|
{
|
|
return EntityUid.Parse(node.Value);
|
|
}
|
|
}
|
|
}
|