Files
tbd-station-14/Content.Client/UserInterface/Systems/Sandbox/SandboxUIController.cs
Jezithyr 571dd4e6d5 Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00

161 lines
6.2 KiB
C#

using Content.Client.Gameplay;
using Content.Client.Markers;
using Content.Client.Sandbox;
using Content.Client.SubFloor;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.DecalPlacer;
using Content.Client.UserInterface.Systems.Sandbox.Windows;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controllers.Implementations;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Sandbox;
// TODO hud refactor should part of this be in engine?
[UsedImplicitly]
public sealed class SandboxUIController : UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<SandboxSystem>
{
[Dependency] private readonly IEyeManager _eye = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly ILightManager _light = default!;
[UISystemDependency] private readonly DebugPhysicsSystem _debugPhysics = default!;
[UISystemDependency] private readonly MarkerSystem _marker = default!;
[UISystemDependency] private readonly SandboxSystem _sandbox = default!;
[UISystemDependency] private readonly SubFloorHideSystem _subfloorHide = default!;
private SandboxWindow? _window;
// TODO hud refactor cache
private EntitySpawningUIController EntitySpawningController => UIManager.GetUIController<EntitySpawningUIController>();
private TileSpawningUIController TileSpawningController => UIManager.GetUIController<TileSpawningUIController>();
private DecalPlacerUIController DecalPlacerController => UIManager.GetUIController<DecalPlacerUIController>();
private MenuButton? _sandboxButton;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_sandboxButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().SandboxButton;
_sandboxButton.OnPressed += SandboxButtonPressed;
EnsureWindow();
_input.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
InputCmdHandler.FromDelegate(_ => EntitySpawningController.ToggleWindow()));
_input.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
InputCmdHandler.FromDelegate(_ => ToggleWindow()));
_input.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
InputCmdHandler.FromDelegate(_ => TileSpawningController.ToggleWindow()));
_input.SetInputCommand(ContentKeyFunctions.OpenDecalSpawnWindow,
InputCmdHandler.FromDelegate(_ => DecalPlacerController.ToggleWindow()));
CommandBinds.Builder
.Bind(ContentKeyFunctions.EditorCopyObject, new PointerInputCmdHandler(Copy))
.Register<SandboxSystem>();
}
private void EnsureWindow()
{
if(_window is { Disposed: false })
return;
_window = UIManager.CreateWindow<SandboxWindow>();
_window.OnOpen += () => { _sandboxButton!.Pressed = true; };
_window.OnClose += () => { _sandboxButton!.Pressed = false; };
_window.ToggleLightButton.Pressed = !_light.Enabled;
_window.ToggleFovButton.Pressed = !_eye.CurrentEye.DrawFov;
_window.ToggleShadowsButton.Pressed = !_light.DrawShadows;
_window.ToggleSubfloorButton.Pressed = _subfloorHide.ShowAll;
_window.ShowMarkersButton.Pressed = _marker.MarkersVisible;
_window.ShowBbButton.Pressed = (_debugPhysics.Flags & PhysicsDebugFlags.Shapes) != 0x0;
_window.RespawnButton.OnPressed += _ => _sandbox.Respawn();
_window.SpawnTilesButton.OnPressed += _ => TileSpawningController.ToggleWindow();
_window.SpawnEntitiesButton.OnPressed += _ => EntitySpawningController.ToggleWindow();
_window.SpawnDecalsButton.OnPressed += _ => DecalPlacerController.ToggleWindow();
_window.GiveFullAccessButton.OnPressed += _ => _sandbox.GiveAdminAccess();
_window.GiveAghostButton.OnPressed += _ => _sandbox.GiveAGhost();
_window.ToggleLightButton.OnToggled += _ => _sandbox.ToggleLight();
_window.ToggleFovButton.OnToggled += _ => _sandbox.ToggleFov();
_window.ToggleShadowsButton.OnToggled += _ => _sandbox.ToggleShadows();
_window.SuicideButton.OnPressed += _ => _sandbox.Suicide();
_window.ToggleSubfloorButton.OnPressed += _ => _sandbox.ToggleSubFloor();
_window.ShowMarkersButton.OnPressed += _ => _sandbox.ShowMarkers();
_window.ShowBbButton.OnPressed += _ => _sandbox.ShowBb();
_window.MachineLinkingButton.OnPressed += _ => _sandbox.MachineLinking();
}
private void GameHudOnSandboxButtonToggled(bool pressed)
{
ToggleWindow();
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.Dispose();
_window = null;
}
if (_sandboxButton != null)
{
_sandboxButton.Pressed = false;
_sandboxButton.OnPressed -= SandboxButtonPressed;
_sandboxButton = null;
}
CommandBinds.Unregister<SandboxSystem>();
}
public void OnSystemLoaded(SandboxSystem system)
{
system.SandboxDisabled += CloseAll;
}
public void OnSystemUnloaded(SandboxSystem system)
{
system.SandboxDisabled -= CloseAll;
}
private void SandboxButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
}
private void CloseAll()
{
_window?.Close();
EntitySpawningController.CloseWindow();
TileSpawningController.CloseWindow();
}
private bool Copy(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
return _sandbox.Copy(session, coords, uid);
}
private void ToggleWindow()
{
if (_window == null)
return;
if (_sandbox.SandboxAllowed && _window.IsOpen != true)
{
_window.OpenCentered();
}
else
{
_window.Close();
}
}
}