Files
tbd-station-14/Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs
Jezithyr 571dd4e6d5 Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00

298 lines
7.9 KiB
C#

using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions.ActionTypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
public sealed class ActionButton : Control
{
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
private bool _beingHovered;
private bool _depressed;
private bool _toggled;
public BoundKeyFunction? KeyBind
{
set
{
_keybind = value;
if (_keybind != null)
{
Label.Text = BoundKeyHelper.ShortKeyName(_keybind.Value);
}
}
}
private BoundKeyFunction? _keybind;
public readonly TextureRect Button;
public readonly PanelContainer HighlightRect;
public readonly TextureRect Icon;
public readonly Label Label;
public readonly SpriteView Sprite;
public readonly CooldownGraphic Cooldown;
public Texture? IconTexture
{
get => Icon.Texture;
private set => Icon.Texture = value;
}
public ActionType? Action { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButton()
{
MouseFilter = MouseFilterMode.Pass;
Button = new TextureRect
{
Name = "Button",
TextureScale = new Vector2(2, 2)
};
HighlightRect = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassHandSlotHighlight},
MinSize = (32, 32),
Visible = false
};
Icon = new TextureRect
{
Name = "Icon",
TextureScale = new Vector2(2, 2),
MaxSize = (64, 64),
Stretch = TextureRect.StretchMode.Scale
};
Label = new Label
{
Name = "Label",
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Top,
Margin = new Thickness(5, 0, 0, 0)
};
Sprite = new SpriteView
{
Name = "Sprite",
OverrideDirection = Direction.South
};
Cooldown = new CooldownGraphic {Visible = false};
AddChild(Button);
AddChild(HighlightRect);
AddChild(Icon);
AddChild(Label);
AddChild(Sprite);
AddChild(Cooldown);
Button.Modulate = new Color(255, 255, 255, 150);
Icon.Modulate = new Color(255, 255, 255, 150);
OnThemeUpdated();
OnThemeUpdated();
OnKeyBindDown += args =>
{
Depress(args, true);
OnPressed(args);
};
OnKeyBindUp += args =>
{
Depress(args, false);
OnUnpressed(args);
};
TooltipDelay = 0.5f;
TooltipSupplier = SupplyTooltip;
}
protected override void OnThemeUpdated()
{
Button.Texture = Theme.ResolveTexture("SlotBackground");
Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
}
private void OnPressed(GUIBoundKeyEventArgs args)
{
ActionPressed?.Invoke(args, this);
}
private void OnUnpressed(GUIBoundKeyEventArgs args)
{
ActionUnpressed?.Invoke(args, this);
}
private Control? SupplyTooltip(Control sender)
{
if (Action == null)
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
return new ActionAlertTooltip(name, decr);
}
protected override void ControlFocusExited()
{
ActionFocusExited?.Invoke(this);
}
public bool TryReplaceWith(IEntityManager entityManager, ActionType action)
{
if (Locked)
{
return false;
}
UpdateData(entityManager, action);
return true;
}
public void UpdateData(IEntityManager entityManager, ActionType action)
{
Action = action;
if (action.Icon != null)
{
IconTexture = GetIcon();
Sprite.Sprite = null;
return;
}
if (action.Provider == null ||
!entityManager.TryGetComponent(action.Provider.Value, out SpriteComponent? sprite))
{
return;
}
IconTexture = null;
Sprite.Sprite = sprite;
}
public void ClearData()
{
Action = null;
IconTexture = null;
Sprite.Sprite = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
}
private Texture? GetIcon()
{
if (Action == null)
return null;
return _toggled ? (Action.IconOn ?? Action.Icon)?.Frame0() : Action.Icon?.Frame0();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (Action?.Cooldown != null)
{
Cooldown.FromTime(Action.Cooldown.Value.Start, Action.Cooldown.Value.End);
}
if (Action != null && _toggled != Action.Toggled)
{
_toggled = Action.Toggled;
IconTexture = GetIcon();
}
}
protected override void MouseEntered()
{
base.MouseEntered();
_beingHovered = true;
DrawModeChanged();
}
protected override void MouseExited()
{
base.MouseExited();
_beingHovered = false;
DrawModeChanged();
}
/// <summary>
/// Press this button down. If it was depressed and now set to not depressed, will
/// trigger the action.
/// </summary>
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (Action is not {Enabled: true})
return;
if (_depressed && !depress)
{
// fire the action
OnUnpressed(args);
}
_depressed = depress;
DrawModeChanged();
}
public void DrawModeChanged()
{
HighlightRect.Visible = _beingHovered;
// always show the normal empty button style if no action in this slot
if (Action == null)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (Controller.IsDragging || Action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
// it's only depress-able if it's usable, so if we're depressed
// show the depressed style
if (_depressed)
{
HighlightRect.Visible = false;
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
return;
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (Action.Toggled || Controller.SelectingTargetFor == this)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(Action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!Action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
}
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
}