Files
tbd-station-14/Content.Server/Sound/Components/BaseEmitSoundComponent.cs

23 lines
718 B
C#

using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Sound.Components
{
/// <summary>
/// Base sound emitter which defines most of the data fields.
/// Accepts both single sounds and sound collections.
/// </summary>
public abstract class BaseEmitSoundComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound", required: true)]
public SoundSpecifier Sound { get; set; } = default!;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("variation")]
public float PitchVariation { get; set; } = 0.0f;
}
}