Files
tbd-station-14/Content.Server/Movement/Components/FootstepModifierComponent.cs

27 lines
786 B
C#

using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Movement.Components
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent]
public class FootstepModifierComponent : Component
{
/// <inheritdoc />
public override string Name => "FootstepModifier";
[DataField("footstepSoundCollection", required: true)]
public SoundSpecifier SoundCollection = default!;
public void PlayFootstep()
{
SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2f));
}
}
}