50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Weapon.Melee.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Mining;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Mining.Components
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{
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[RegisterComponent]
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public class AsteroidRockComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "AsteroidRock";
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private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
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protected override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(AsteroidRockVisuals.State, _random.Pick(SpriteStates));
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}
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (!item.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent))
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return false;
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Owner.GetComponent<IDamageableComponent>().ChangeDamage(DamageType.Blunt, meleeWeaponComponent.Damage, false, item);
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if (!item.TryGetComponent(out PickaxeComponent? pickaxeComponent))
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return true;
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SoundSystem.Play(Filter.Pvs(Owner), pickaxeComponent.MiningSound.GetSound(), Owner, AudioParams.Default);
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return true;
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}
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}
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}
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