* Bolt Action * Shotguns * Revolver + Outline * In Magazines: show bullets as numbers plus the usual bullet stuff * Empty bullets have another texture
31 lines
993 B
C#
31 lines
993 B
C#
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public class BoltActionBarrelComponentState : ComponentState
|
|
{
|
|
public (bool chambered, bool spent) Chamber { get; }
|
|
public FireRateSelector FireRateSelector { get; }
|
|
public (int count, int max)? Magazine { get; }
|
|
public string SoundGunshot { get; }
|
|
|
|
public BoltActionBarrelComponentState(
|
|
(bool chambered, bool spent) chamber,
|
|
FireRateSelector fireRateSelector,
|
|
(int count, int max)? magazine,
|
|
string soundGunshot) :
|
|
base(ContentNetIDs.BOLTACTION_BARREL)
|
|
{
|
|
Chamber = chamber;
|
|
FireRateSelector = fireRateSelector;
|
|
Magazine = magazine;
|
|
SoundGunshot = soundGunshot;
|
|
}
|
|
}
|
|
}
|