* Explosions * fix yaml typo and prevent silly UI inputs * oop * Use modified contains() checks And remove IEnumerable * Buff nuke, nerf meteors * optimize the entity lookup stuff a bit * fix tile (0,0) error forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile. * remove celebration * byte -> int * remove diag edge tile dict * fix one bug but there is another * fix the other bug turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place. * improve edge map * fix minor bug If the initial-explosion tile had an airtight entity on it, the tile was processed twice. * some reviews (transform queries, eye.mapid, and tilesizes in overlays) * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * is map paused * GetAllTiles ignores space by default * WriteLine -> WriteError * First -> FirstOrDefault() * default prototype const string * entity query * misc review changes * grid edge max distance * fix fire texture defn bad use of type serializer and ioc-resolves * Remove ExplosionLaunched And allow nukes to throw items towards the outer part of an explosion * no hot-reload disclaimer * replace prototype id string with int index * optimise damage a tiiiiny bit. * entity queries * comments * misc mirror comments * cvars * admin logs * move intensity-per-state to prototype * update tile event to ECS event * git mv * Tweak rpg & minibomb also fix merge bug * you don't exist anymore go away * Fix build Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Content.Shared.Eui;
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using Robust.Shared.Serialization;
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using Robust.Shared.Map;
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using Content.Shared.Explosion;
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namespace Content.Shared.Administration;
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public static class SpawnExplosionEuiMsg
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{
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[Serializable, NetSerializable]
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public sealed class Close : EuiMessageBase { }
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/// <summary>
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/// This message is sent to the server to request explosion preview data.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class PreviewRequest : EuiMessageBase
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{
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public readonly MapCoordinates Epicenter;
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public readonly string TypeId;
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public readonly float TotalIntensity;
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public readonly float IntensitySlope;
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public readonly float MaxIntensity;
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public PreviewRequest(MapCoordinates epicenter, string typeId, float totalIntensity, float intensitySlope, float maxIntensity)
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{
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Epicenter = epicenter;
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TypeId = typeId;
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TotalIntensity = totalIntensity;
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IntensitySlope = intensitySlope;
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MaxIntensity = maxIntensity;
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}
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}
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/// <summary>
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/// This message is used to send explosion-preview data to the client.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class PreviewData : EuiMessageBase
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{
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public readonly float Slope;
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public readonly float TotalIntensity;
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public readonly ExplosionEvent Explosion;
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public PreviewData(ExplosionEvent explosion, float slope, float totalIntensity)
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{
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Slope = slope;
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TotalIntensity = totalIntensity;
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Explosion = explosion;
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}
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}
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}
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