Files
tbd-station-14/Content.Server/Advertise/Components/AdvertiseComponent.cs
Wrexbe (Josh) 5613c3d3dd Refactored AdvertiseComponent (#26598)
* Made it better

* ok

* alright

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Co-authored-by: wrexbe <wrexbe@protonmail.com>
2024-04-01 17:36:31 +11:00

40 lines
1.3 KiB
C#

using Content.Server.Advertise.EntitySystems;
using Content.Shared.Advertise;
using Robust.Shared.Prototypes;
namespace Content.Server.Advertise.Components;
/// <summary>
/// Makes this entity periodically advertise by speaking a randomly selected
/// message from a specified MessagePack into local chat.
/// </summary>
[RegisterComponent, Access(typeof(AdvertiseSystem))]
public sealed partial class AdvertiseComponent : Component
{
/// <summary>
/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
/// </summary>
[DataField]
public int MinimumWait { get; private set; } = 8 * 60;
/// <summary>
/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
/// to <see cref="MinimumWait"/>
/// </summary>
[DataField]
public int MaximumWait { get; private set; } = 10 * 60;
/// <summary>
/// The identifier for the advertisements pack prototype.
/// </summary>
[DataField(required: true)]
public ProtoId<MessagePackPrototype> Pack { get; private set; }
/// <summary>
/// The next time an advertisement will be said.
/// </summary>
[DataField]
public TimeSpan NextAdvertisementTime { get; set; } = TimeSpan.Zero;
}