Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedCrayonComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

91 lines
2.4 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.GameObjects.Components
{
public class SharedCrayonComponent : Component
{
public override string Name => "Crayon";
public override uint? NetID => ContentNetIDs.CRAYONS;
public string SelectedState { get; set; }
protected string _color;
[Serializable, NetSerializable]
public enum CrayonUiKey
{
Key,
}
}
[Serializable, NetSerializable]
public class CrayonSelectMessage : BoundUserInterfaceMessage
{
public readonly string State;
public CrayonSelectMessage(string selected)
{
State = selected;
}
}
[Serializable, NetSerializable]
public enum CrayonVisuals
{
State,
Color,
Rotation
}
[Serializable, NetSerializable]
public class CrayonComponentState : ComponentState
{
public readonly string Color;
public readonly string State;
public readonly int Charges;
public readonly int Capacity;
public CrayonComponentState(string color, string state, int charges, int capacity) : base(ContentNetIDs.CRAYONS)
{
Color = color;
State = state;
Charges = charges;
Capacity = capacity;
}
}
[Serializable, NetSerializable]
public class CrayonBoundUserInterfaceState : BoundUserInterfaceState
{
public string Selected;
public Color Color;
public CrayonBoundUserInterfaceState(string selected, Color color)
{
Selected = selected;
Color = color;
}
}
[Serializable, NetSerializable, Prototype("crayonDecal")]
public class CrayonDecalPrototype : IPrototype
{
private string _spritePath;
public string SpritePath => _spritePath;
private List<string> _decals;
public List<string> Decals => _decals;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _spritePath, "spritePath", "");
serializer.DataField(ref _decals, "decals", new List<string>());
}
}
}