* Add Stack Visualizer * Add cigarette pack resources Adds transparent layers for visualizing cigarettes * Add Bag Open/Close Visualizer So storage opened in inventory can have different icons when opened or closed. * Create a component that only enumerates single item Used for creating stuff like matchbox, or cigarettes. As a bonus. It will only update stack visualizer for that particullar item. * Refactoring stuff * Fix other usage of stack in Resources * Add docs * Apply suggestions from code review Apply metalgearsloth suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Applied suggestions from metalgearsloth * Changed SingleItemStorageComponent to StorageCounterComponent Difference. New component doesn't spawn items, merely counts them. * Refactored StackVisualizer * Fix breakage with master * Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update with MGS suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Storage
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{
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[UsedImplicitly]
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public class BagOpenCloseVisualizer : AppearanceVisualizer
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{
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private const string OpenIcon = "openIcon";
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private string? _openIcon;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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if (node.TryGetNode<YamlScalarNode>(OpenIcon, out var openIconNode))
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{
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_openIcon = openIconNode.Value;
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}
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else
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{
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Logger.Warning("BagOpenCloseVisualizer is useless with no `openIcon`");
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (_openIcon != null && entity.TryGetComponent<SpriteComponent>(out var spriteComponent))
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{
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var rsiPath = spriteComponent.BaseRSI!.Path!;
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spriteComponent.LayerMapReserveBlank(OpenIcon);
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spriteComponent.LayerSetSprite(OpenIcon, new SpriteSpecifier.Rsi(rsiPath, _openIcon));
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spriteComponent.LayerSetVisible(OpenIcon, false);
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (_openIcon != null
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&& component.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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{
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if (component.TryGetData<SharedBagState>(SharedBagOpenVisuals.BagState, out var bagState))
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{
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switch (bagState)
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{
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case SharedBagState.Open:
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spriteComponent.LayerSetVisible(OpenIcon, true);
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break;
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default:
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spriteComponent.LayerSetVisible(OpenIcon, false);
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break;
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}
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}
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}
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}
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}
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}
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