Files
tbd-station-14/Content.Client/GameObjects/Components/Storage/BagOpenCloseVisualizer.cs
Ygg01 55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00

69 lines
2.2 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
[UsedImplicitly]
public class BagOpenCloseVisualizer : AppearanceVisualizer
{
private const string OpenIcon = "openIcon";
private string? _openIcon;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode<YamlScalarNode>(OpenIcon, out var openIconNode))
{
_openIcon = openIconNode.Value;
}
else
{
Logger.Warning("BagOpenCloseVisualizer is useless with no `openIcon`");
}
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (_openIcon != null && entity.TryGetComponent<SpriteComponent>(out var spriteComponent))
{
var rsiPath = spriteComponent.BaseRSI!.Path!;
spriteComponent.LayerMapReserveBlank(OpenIcon);
spriteComponent.LayerSetSprite(OpenIcon, new SpriteSpecifier.Rsi(rsiPath, _openIcon));
spriteComponent.LayerSetVisible(OpenIcon, false);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (_openIcon != null
&& component.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
{
if (component.TryGetData<SharedBagState>(SharedBagOpenVisuals.BagState, out var bagState))
{
switch (bagState)
{
case SharedBagState.Open:
spriteComponent.LayerSetVisible(OpenIcon, true);
break;
default:
spriteComponent.LayerSetVisible(OpenIcon, false);
break;
}
}
}
}
}
}