* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using Content.Server.GameTicking;
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using Content.Shared.Follower;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests;
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[TestFixture, TestOf(typeof(FollowerSystem))]
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public sealed class FollowerSystemTest
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{
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/// <summary>
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/// This test ensures that deleting a map while an entity follows another doesn't throw any exceptions.
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/// </summary>
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[Test]
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public async Task FollowerMapDeleteTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.ResolveDependency<IEntityManager>();
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var mapMan = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var logMan = server.ResolveDependency<ILogManager>();
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var mapSys = server.System<SharedMapSystem>();
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var logger = logMan.RootSawmill;
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await server.WaitPost(() =>
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{
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var followerSystem = sysMan.GetEntitySystem<FollowerSystem>();
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// Create a map to spawn the observers on.
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mapSys.CreateMap(out var map);
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// Spawn an observer to be followed.
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var followed = entMan.SpawnEntity(GameTicker.ObserverPrototypeName, new MapCoordinates(0, 0, map));
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logger.Info($"Spawned followed observer: {entMan.ToPrettyString(followed)}");
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// Spawn an observer to follow another observer.
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var follower = entMan.SpawnEntity(GameTicker.ObserverPrototypeName, new MapCoordinates(0, 0, map));
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logger.Info($"Spawned follower observer: {entMan.ToPrettyString(follower)}");
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followerSystem.StartFollowingEntity(follower, followed);
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entMan.DeleteEntity(mapSys.GetMap(map));
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});
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await pair.CleanReturnAsync();
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}
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}
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