Files
tbd-station-14/Content.Shared/Wieldable/WieldableSystem.cs
2023-05-27 14:15:15 +10:00

259 lines
9.4 KiB
C#

using Content.Shared.Actions.Events;
using Content.Shared.DoAfter;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Weapons.Melee.Components;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Content.Shared.Wieldable.Components;
using Robust.Shared.Player;
namespace Content.Shared.Wieldable;
public sealed class WieldableSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<WieldableComponent, WieldableDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
SubscribeLocalEvent<WieldableComponent, DisarmAttemptEvent>(OnDisarmAttemptEvent);
SubscribeLocalEvent<MeleeRequiresWieldComponent, AttemptMeleeEvent>(OnMeleeAttempt);
SubscribeLocalEvent<GunRequiresWieldComponent, AttemptShootEvent>(OnShootAttempt);
SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeAttempt(EntityUid uid, MeleeRequiresWieldComponent component, ref AttemptMeleeEvent args)
{
if (TryComp<WieldableComponent>(uid, out var wieldable) &&
!wieldable.Wielded)
{
args.Cancelled = true;
args.Message = Loc.GetString("wieldable-component-requires", ("item", uid));
}
}
private void OnShootAttempt(EntityUid uid, GunRequiresWieldComponent component, ref AttemptShootEvent args)
{
if (TryComp<WieldableComponent>(uid, out var wieldable) &&
!wieldable.Wielded)
{
args.Cancelled = true;
args.Message = Loc.GetString("wieldable-component-requires", ("item", uid));
}
}
private void OnDisarmAttemptEvent(EntityUid uid, WieldableComponent component, DisarmAttemptEvent args)
{
if (component.Wielded)
args.Cancel();
}
private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (!_handsSystem.IsHolding(args.User, uid, out _, args.Hands))
return;
// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
// verb. Or just don't add it to the list if the action is not executable.
// TODO VERBS ICON
InteractionVerb verb = new()
{
Text = component.Wielded ? Loc.GetString("wieldable-verb-text-unwield") : Loc.GetString("wieldable-verb-text-wield"),
Act = component.Wielded
? () => AttemptUnwield(uid, component, args.User)
: () => AttemptWield(uid, component, args.User)
};
args.Verbs.Add(verb);
}
private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if(!component.Wielded)
AttemptWield(uid, component, args.User);
else
AttemptUnwield(uid, component, args.User);
}
public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
{
// Do they have enough hands free?
if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
{
if(!quiet)
_popupSystem.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
return false;
}
// Is it.. actually in one of their hands?
if (!_handsSystem.IsHolding(user, uid, out _, hands))
{
if (!quiet)
_popupSystem.PopupClient(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
return false;
}
if (hands.CountFreeHands() < component.FreeHandsRequired)
{
if (!quiet)
{
var message = Loc.GetString("wieldable-component-not-enough-free-hands",
("number", component.FreeHandsRequired), ("item", uid));
_popupSystem.PopupClient(message, user, user);
}
return false;
}
// Seems legit.
return true;
}
/// <summary>
/// Attempts to wield an item, creating a DoAfter..
/// </summary>
public void AttemptWield(EntityUid used, WieldableComponent component, EntityUid user)
{
if (!CanWield(used, component, user))
return;
var ev = new BeforeWieldEvent();
RaiseLocalEvent(used, ev);
if (ev.Cancelled)
return;
var doargs = new DoAfterArgs(user, component.WieldTime, new WieldableDoAfterEvent(), used, used: used)
{
BreakOnUserMove = false,
BreakOnDamage = true
};
_doAfter.TryStartDoAfter(doargs);
}
/// <summary>
/// Attempts to unwield an item, with no DoAfter.
/// </summary>
public void AttemptUnwield(EntityUid used, WieldableComponent component, EntityUid user)
{
var ev = new BeforeUnwieldEvent();
RaiseLocalEvent(used, ev);
if (ev.Cancelled)
return;
var targEv = new ItemUnwieldedEvent(user);
RaiseLocalEvent(used, targEv);
}
private void OnDoAfter(EntityUid uid, WieldableComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || !CanWield(uid, component, args.Args.User) || component.Wielded)
return;
if (TryComp<ItemComponent>(uid, out var item))
{
component.OldInhandPrefix = item.HeldPrefix;
_itemSystem.SetHeldPrefix(uid, component.WieldedInhandPrefix, item);
}
component.Wielded = true;
if (component.WieldSound != null)
_audioSystem.PlayPredicted(component.WieldSound, uid, args.User);
for (var i = 0; i < component.FreeHandsRequired; i++)
{
_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.Args.User);
}
_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", uid)), args.Args.User, args.Args.User);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", args.Args.User),("item", uid)), args.Args.User, Filter.PvsExcept(args.Args.User), true);
Dirty(component);
args.Handled = true;
}
private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
{
if (args.User == null)
return;
if (!component.Wielded)
return;
if (TryComp<ItemComponent>(uid, out var item))
{
_itemSystem.SetHeldPrefix(uid, component.OldInhandPrefix, item);
}
component.Wielded = false;
if (!args.Force) // don't play sound/popup if this was a forced unwield
{
if (component.UnwieldSound != null)
_audioSystem.PlayPredicted(component.UnwieldSound, uid, args.User);
_popupSystem.PopupClient(Loc.GetString("wieldable-component-failed-wield",
("item", uid)), args.User.Value, args.User.Value);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-failed-wield-other",
("user", args.User.Value), ("item", uid)), args.User.Value, Filter.PvsExcept(args.User.Value), true);
}
Dirty(component);
_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
}
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
{
if (!component.Wielded || uid != args.Unequipped)
return;
RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
}
private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
{
if (args.BlockingEntity == uid && component.Wielded)
AttemptUnwield(args.BlockingEntity, component, args.User);
}
private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
{
if (EntityManager.TryGetComponent<WieldableComponent>(uid, out var wield))
{
if (!wield.Wielded)
return;
}
if (args.Handled)
return;
args.BonusDamage += component.BonusDamage;
}
}