Files
tbd-station-14/Content.Server/MachineLinking/System/AutoLinkSystem.cs
20kdc 547af7c7e8 AutoLink port from Outer Rim (#10967)
* C# half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming."

Ported from Outer Rim with permission.

* YAML half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming."

Ported from Outer Rim with permission.

* commit fixed AL summary

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* NewLinkEvent.User & LinkAttemptEvent.User now nullable, fix possible AccessReaderSystem AutoLink bug

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-09-03 13:30:57 -05:00

37 lines
1.1 KiB
C#

using Content.Server.MachineLinking.Components;
namespace Content.Server.MachineLinking.System;
/// <summary>
/// This handles automatically linking autolinked entities at round-start.
/// </summary>
public sealed class AutoLinkSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalLinkerSystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<AutoLinkTransmitterComponent, MapInitEvent>(OnAutoLinkMapInit);
}
private void OnAutoLinkMapInit(EntityUid uid, AutoLinkTransmitterComponent component, MapInitEvent args)
{
var xform = Transform(uid);
foreach (var receiver in EntityQuery<AutoLinkReceiverComponent>())
{
if (receiver.AutoLinkChannel != component.AutoLinkChannel)
continue; // Not ours.
var rxXform = Transform(receiver.Owner);
if (rxXform.GridUid != xform.GridUid)
continue;
_signalLinkerSystem.TryLinkDefaults(receiver.Owner, uid, null);
}
}
}