* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
406 lines
12 KiB
C#
406 lines
12 KiB
C#
using System.Linq;
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using System.Numerics;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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namespace Content.Client.UserInterface.Controls;
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[Virtual]
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public class ListContainer : Control
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{
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public const string StylePropertySeparation = "separation";
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public const string StyleClassListContainerButton = "list-container-button";
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public int? SeparationOverride { get; set; }
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public bool Group
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{
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get => _buttonGroup != null;
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set => _buttonGroup = value ? new ButtonGroup() : null;
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}
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public bool Toggle { get; set; }
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/// <summary>
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/// Called when creating a button on the UI.
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/// The provided <see cref="ListContainerButton"/> is the generated button that Controls should be parented to.
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/// </summary>
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public Action<ListData, ListContainerButton>? GenerateItem;
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/// <inheritdoc cref="BaseButton.OnPressed"/>
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public Action<BaseButton.ButtonEventArgs, ListData>? ItemPressed;
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/// <summary>
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/// Invoked when a KeyBind is pressed on a ListContainerButton.
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/// </summary>
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public Action<GUIBoundKeyEventArgs, ListData>? ItemKeyBindDown;
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/// <summary>
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/// Invoked when the selected item does not exist in the new data when PopulateList is called.
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/// </summary>
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public Action? NoItemSelected;
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public IReadOnlyList<ListData> Data => _data;
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private const int DefaultSeparation = 3;
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private readonly VScrollBar _vScrollBar;
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private readonly Dictionary<ListData, ListContainerButton> _buttons = new();
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private List<ListData> _data = new();
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private ListData? _selected;
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private float _itemHeight = 0;
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private float _totalHeight = 0;
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private int _topIndex = 0;
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private int _bottomIndex = 0;
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private bool _updateChildren = false;
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private bool _suppressScrollValueChanged;
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private ButtonGroup? _buttonGroup;
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public int ScrollSpeedY { get; set; } = 50;
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private int ActualSeparation
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{
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get
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{
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if (TryGetStyleProperty(StylePropertySeparation, out int separation))
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{
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return separation;
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}
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return SeparationOverride ?? DefaultSeparation;
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}
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}
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public ListContainer()
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{
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HorizontalExpand = true;
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VerticalExpand = true;
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RectClipContent = true;
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MouseFilter = MouseFilterMode.Pass;
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_vScrollBar = new VScrollBar
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{
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HorizontalExpand = false,
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HorizontalAlignment = HAlignment.Right
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};
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AddChild(_vScrollBar);
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_vScrollBar.OnValueChanged += ScrollValueChanged;
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}
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public virtual void PopulateList(IReadOnlyList<ListData> data)
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{
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if ((_itemHeight == 0 || _data is {Count: 0}) && data.Count > 0)
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{
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ListContainerButton control = new(data[0], 0);
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GenerateItem?.Invoke(data[0], control);
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// Yes this AddChild is necessary for reasons (get proper style or whatever?)
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// without it the DesiredSize may be different to the final DesiredSize.
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AddChild(control);
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control.Measure(Vector2Helpers.Infinity);
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_itemHeight = control.DesiredSize.Y;
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control.Orphan();
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}
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// Ensure buttons are re-generated.
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foreach (var button in _buttons.Values)
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{
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button.Dispose();
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}
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_buttons.Clear();
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_data = data.ToList();
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_updateChildren = true;
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InvalidateArrange();
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if (_selected != null && !data.Contains(_selected))
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{
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_selected = null;
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NoItemSelected?.Invoke();
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}
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}
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public void DirtyList()
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{
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_updateChildren = true;
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InvalidateArrange();
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}
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#region Selection
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public void Select(ListData data)
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{
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if (!_data.Contains(data))
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return;
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if (_buttons.TryGetValue(data, out var button) && Toggle)
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button.Pressed = true;
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_selected = data;
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button ??= new ListContainerButton(data, _data.IndexOf(data));
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OnItemPressed(new BaseButton.ButtonEventArgs(button,
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new GUIBoundKeyEventArgs(EngineKeyFunctions.UIClick, BoundKeyState.Up,
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new ScreenCoordinates(0, 0, WindowId.Main), true, Vector2.Zero, Vector2.Zero)));
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}
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/*
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* Need to implement selecting the first item in code.
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* Need to implement updating one entry without having to repopulate
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*/
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#endregion
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private void OnItemPressed(BaseButton.ButtonEventArgs args)
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{
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if (args.Button is not ListContainerButton button)
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return;
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_selected = button.Data;
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ItemPressed?.Invoke(args, button.Data);
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}
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private void OnItemKeyBindDown(ListContainerButton button, GUIBoundKeyEventArgs args)
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{
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ItemKeyBindDown?.Invoke(args, button.Data);
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}
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[Pure]
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private Vector2 GetScrollValue()
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{
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var v = _vScrollBar.Value;
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if (!_vScrollBar.Visible)
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{
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v = 0;
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}
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return new Vector2(0, v);
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}
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protected override Vector2 ArrangeOverride(Vector2 finalSize)
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{
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#region Scroll
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var cHeight = _totalHeight;
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var vBarSize = _vScrollBar.DesiredSize.X;
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var (finalWidth, finalHeight) = finalSize;
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try
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{
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// Suppress events to avoid weird recursion.
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_suppressScrollValueChanged = true;
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if (finalHeight < cHeight)
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finalWidth -= vBarSize;
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if (finalHeight < cHeight)
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{
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_vScrollBar.Visible = true;
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_vScrollBar.Page = finalHeight;
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_vScrollBar.MaxValue = cHeight;
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}
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else
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_vScrollBar.Visible = false;
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}
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finally
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{
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_suppressScrollValueChanged = false;
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}
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if (_vScrollBar.Visible)
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{
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_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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#endregion
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#region Rebuild Children
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/*
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* Example:
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*
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* var _itemHeight = 32;
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* var separation = 3;
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* 32 | 32 | Control.Size.Y 0
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* 35 | 3 | Padding
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* 67 | 32 | Control.Size.Y 1
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* 70 | 3 | Padding
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* 102 | 32 | Control.Size.Y 2
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* 105 | 3 | Padding
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* 137 | 32 | Control.Size.Y 3
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*
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* If viewport height is 60
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* visible should be 2 items (start = 0, end = 1)
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*
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* scroll.Y = 11
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* visible should be 3 items (start = 0, end = 2)
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*
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* start expected: 11 (item: 0)
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* var start = (int) (scroll.Y
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*
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* if (scroll == 32) then { start = 1 }
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* var start = (int) (scroll.Y + separation / (_itemHeight + separation));
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* var start = (int) (32 + 3 / (32 + 3));
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* var start = (int) (35 / 35);
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* var start = (int) (1);
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*
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* scroll = 0, height = 36
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* if (scroll + height == 36) then { end = 2 }
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* var end = (int) Math.Ceiling(scroll.Y + height / (_itemHeight + separation));
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* var end = (int) Math.Ceiling(0 + 36 / (32 + 3));
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* var end = (int) Math.Ceiling(36 / 35);
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* var end = (int) Math.Ceiling(1.02857);
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* var end = (int) 2;
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*
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*/
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var scroll = GetScrollValue();
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var oldTopIndex = _topIndex;
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_topIndex = (int) ((scroll.Y + ActualSeparation) / (_itemHeight + ActualSeparation));
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if (_topIndex != oldTopIndex)
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_updateChildren = true;
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var oldBottomIndex = _bottomIndex;
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_bottomIndex = (int) Math.Ceiling((scroll.Y + finalHeight) / (_itemHeight + ActualSeparation));
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_bottomIndex = Math.Min(_bottomIndex, _data.Count);
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if (_bottomIndex != oldBottomIndex)
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_updateChildren = true;
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// When scrolling only rebuild visible list when a new item should be visible
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if (_updateChildren)
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{
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_updateChildren = false;
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var toRemove = new Dictionary<ListData, ListContainerButton>(_buttons);
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if (_data.Count > 0)
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{
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for (var i = _topIndex; i < _bottomIndex; i++)
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{
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var data = _data[i];
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if (_buttons.TryGetValue(data, out var button))
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toRemove.Remove(data);
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else
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{
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button = new ListContainerButton(data, i);
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button.OnPressed += OnItemPressed;
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button.OnKeyBindDown += args => OnItemKeyBindDown(button, args);
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button.ToggleMode = Toggle;
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button.Group = _buttonGroup;
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GenerateItem?.Invoke(data, button);
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_buttons.Add(data, button);
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if (Toggle && data == _selected)
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button.Pressed = true;
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AddChild(button);
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}
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button.SetPositionInParent(i - _topIndex);
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button.Measure(finalSize);
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}
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}
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foreach (var (data, button) in toRemove)
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{
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_buttons.Remove(data);
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button.Dispose();
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}
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_vScrollBar.SetPositionLast();
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}
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#endregion
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#region Layout Children
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// Use pixel position
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var pixelWidth = (int)(finalWidth * UIScale);
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var pixelSeparation = (int) (ActualSeparation * UIScale);
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var pixelOffset = (int) -((scroll.Y - _topIndex * (_itemHeight + ActualSeparation)) * UIScale);
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var first = true;
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foreach (var child in Children)
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{
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if (child == _vScrollBar)
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continue;
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if (!first)
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pixelOffset += pixelSeparation;
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first = false;
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var pixelSize = child.DesiredPixelSize.Y;
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var targetBox = new UIBox2i(0, pixelOffset, pixelWidth, pixelOffset + pixelSize);
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child.ArrangePixel(targetBox);
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pixelOffset += pixelSize;
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}
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#endregion
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return finalSize;
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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_vScrollBar.Measure(availableSize);
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availableSize.X -= _vScrollBar.DesiredSize.X;
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var constraint = new Vector2(availableSize.X, float.PositiveInfinity);
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var childSize = Vector2.Zero;
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foreach (var child in Children)
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{
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child.Measure(constraint);
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if (child == _vScrollBar)
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continue;
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childSize = Vector2.Max(childSize, child.DesiredSize);
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}
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if (_itemHeight == 0 && childSize.Y != 0)
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_itemHeight = childSize.Y;
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_totalHeight = _itemHeight * _data.Count + ActualSeparation * (_data.Count - 1);
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return new Vector2(childSize.X, 0);
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}
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private void ScrollValueChanged(Robust.Client.UserInterface.Controls.Range _)
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{
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if (_suppressScrollValueChanged)
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{
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return;
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}
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InvalidateArrange();
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}
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protected override void MouseWheel(GUIMouseWheelEventArgs args)
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{
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base.MouseWheel(args);
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_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
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args.Handle();
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}
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}
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public sealed class ListContainerButton : ContainerButton, IEntityControl
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|
{
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public readonly ListData Data;
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|
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public readonly int Index;
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|
// public PanelContainer Background;
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|
|
|
public ListContainerButton(ListData data, int index)
|
|
{
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|
AddStyleClass(StyleClassButton);
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|
Data = data;
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|
Index = index;
|
|
StyleBoxOverride = new StyleBoxFlat(Color.White);
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|
// AddChild(Background = new PanelContainer
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|
// {
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|
// HorizontalExpand = true,
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|
// VerticalExpand = true,
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|
// PanelOverride = new StyleBoxFlat {BackgroundColor = new Color(55, 55, 68)}
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|
// });
|
|
}
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|
|
|
public EntityUid? UiEntity => (Data as EntityListData)?.Uid;
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|
}
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|
|
|
#region Data
|
|
public abstract record ListData;
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|
|
|
public record EntityListData(EntityUid Uid) : ListData;
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|
#endregion
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