Files
tbd-station-14/Content.Client/Power/Generator/GeneratorWindow.xaml.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

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* Add todo list

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* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

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* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

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* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

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* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

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* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

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* `ButtonBig` and more cleanup

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* Move items inheriting from `ISheetletConfig` into their own directory

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* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

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* yap & move over MORE stuff (just like one thing left!!!)

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* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

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* chores

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* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

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* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

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* Move `MainMenuSheetlet`

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* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

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* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

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* MASSIVE resharper skill issue

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* actually use `ISheetletConfig`

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* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

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* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

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* `StyleSpace` is no more

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* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

157 lines
5.6 KiB
C#

using Content.Client.DoAfter;
using Content.Client.UserInterface.Controls;
using Content.Shared.Power.Generator;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
namespace Content.Client.Power.Generator;
[GenerateTypedNameReferences]
public sealed partial class GeneratorWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private EntityUid _entity;
public float? MaximumPower;
public event Action<int>? OnPower;
public event Action<bool>? OnState;
public event Action? OnSwitchOutput;
public event Action? OnEjectFuel;
public GeneratorWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
TargetPower.IsValid += IsValid;
TargetPower.ValueChanged += (args) =>
{
OnPower?.Invoke(args.Value);
};
StartButton.OnPressed += _ => OnState?.Invoke(true);
StopButton.OnPressed += _ => OnState?.Invoke(false);
OutputSwitchButton.OnPressed += _ => OnSwitchOutput?.Invoke();
FuelEject.OnPressed += _ => OnEjectFuel?.Invoke();
}
public void SetEntity(EntityUid entity)
{
_entity = entity;
EntityView.SetEntity(entity);
}
private bool IsValid(int arg)
{
if (arg < 0)
return false;
if (arg > (MaximumPower / 1000.0f ?? 0))
return false;
return true;
}
public void Update(PortableGeneratorComponentBuiState state)
{
MaximumPower = state.MaximumPower;
if (!_entityManager.TryGetComponent(_entity, out FuelGeneratorComponent? component))
return;
if (!TargetPower.LineEditControl.HasKeyboardFocus())
TargetPower.OverrideValue((int)(state.TargetPower / 1000.0f));
var efficiency = SharedGeneratorSystem.CalcFuelEfficiency(state.TargetPower, state.OptimalPower, component);
Efficiency.Text = efficiency.ToString("P1");
var burnRate = component.OptimalBurnRate / efficiency;
var left = state.RemainingFuel / burnRate;
Eta.Text = Loc.GetString(
"portable-generator-ui-eta",
("minutes", Math.Ceiling(left / 60.0)));
FuelFraction.Value = state.RemainingFuel - (int) state.RemainingFuel;
FuelLeft.Text = ((int) MathF.Floor(state.RemainingFuel)).ToString();
var progress = 0f;
var unanchored = !_entityManager.GetComponent<TransformComponent>(_entity).Anchored;
var starting = !unanchored && TryGetStartProgress(out progress);
var on = !unanchored && !starting && state.On;
var off = !unanchored && !starting && !state.On;
LabelUnanchored.Visible = unanchored;
StartProgress.Visible = starting;
StopButton.Visible = on;
StartButton.Visible = off;
if (starting)
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-starting");
StatusLabel.SetOnlyStyleClass("negative");
StartProgress.Value = progress;
}
else if (on)
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-running");
StatusLabel.SetOnlyStyleClass("positive");
}
else
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-stopped");
StatusLabel.SetOnlyStyleClass("highlight");
}
var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
var switcher = _entityManager.System<SharedPowerSwitchableSystem>();
OutputSwitchLabel.Visible = canSwitch;
OutputSwitchButton.Visible = canSwitch;
if (switchable != null)
{
var voltage = switcher.VoltageString(switcher.GetVoltage(_entity, switchable));
OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
var nextVoltage = switcher.VoltageString(switcher.GetNextVoltage(_entity, switchable));
OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
OutputSwitchButton.Disabled = state.On;
}
CloggedLabel.Visible = state.Clogged;
if (state.NetworkStats is { } netStats)
{
NetworkStats.Text = Loc.GetString(
"portable-generator-ui-network-stats-value",
("load", netStats.Load),
("supply", netStats.Supply));
var good = netStats.Load <= netStats.Supply;
NetworkStats.SetOnlyStyleClass(good ? "positive" : "highlight");
}
else
{
NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
NetworkStats.StyleClasses.Clear();
}
}
private bool TryGetStartProgress(out float progress)
{
// Try to check progress of auto-revving first
if (_entityManager.TryGetComponent<ActiveGeneratorRevvingComponent>(_entity, out var activeGeneratorRevvingComponent) && _entityManager.TryGetComponent<PortableGeneratorComponent>(_entity, out var portableGeneratorComponent))
{
var calculatedProgress = activeGeneratorRevvingComponent.CurrentTime / portableGeneratorComponent.StartTime;
progress = (float) calculatedProgress;
return true;
}
var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>();
return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress);
}
}