Files
tbd-station-14/Content.Client/NetworkConfigurator/Systems/NetworkConfiguratorSystem.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

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* Add todo list

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* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

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* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

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* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

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* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

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* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

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* `ButtonBig` and more cleanup

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* Move items inheriting from `ISheetletConfig` into their own directory

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* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

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* yap & move over MORE stuff (just like one thing left!!!)

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* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

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* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

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* chores

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* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

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* more chores!

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* Consistency w/ directory structure

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* Move `MainMenuSheetlet`

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* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

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* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

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* yap

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* MASSIVE resharper skill issue

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* actually use `ISheetletConfig`

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* have specific sheetlet be specific

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* `GetResourceOr`

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* cleanup & move / remove `IPalette`s

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* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

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* `StyleSpace` is no more

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* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

150 lines
5.3 KiB
C#

using Content.Client.Actions;
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.NetworkConfigurator.Systems;
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
private static readonly EntProtoId Action = "ActionClearNetworkLinkOverlays";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClearAllOverlaysEvent>(_ => ClearAllOverlays());
Subs.ItemStatus<NetworkConfiguratorComponent>(OnCollectItemStatus);
}
private Control OnCollectItemStatus(Entity<NetworkConfiguratorComponent> entity)
{
_inputManager.TryGetKeyBinding((ContentKeyFunctions.AltUseItemInHand), out var binding);
return new StatusControl(entity, binding?.GetKeyString() ?? "");
}
public bool ConfiguredListIsTracked(EntityUid uid, NetworkConfiguratorComponent? component = null)
{
return Resolve(uid, ref component)
&& component.ActiveDeviceList != null
&& HasComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
/// <summary>
/// Toggles a device list's (tied to this network configurator) connection visualisation on and off.
/// </summary>
public void ToggleVisualization(EntityUid uid, bool toggle, NetworkConfiguratorComponent? component = null)
{
if (_playerManager.LocalEntity == null
|| !Resolve(uid, ref component)
|| component.ActiveDeviceList == null)
return;
if (!toggle)
{
RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
return;
overlay.Colors.Remove(component.ActiveDeviceList.Value);
if (overlay.Colors.Count > 0)
return;
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
return;
}
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
var overlay = new NetworkConfiguratorLinkOverlay();
_overlay.AddOverlay(overlay);
var player = _playerManager.LocalEntity.Value;
overlay.Action = Spawn(Action);
_actions.AddActionDirect(player, overlay.Action.Value);
}
EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
public void ClearAllOverlays()
{
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
{
return;
}
var query = EntityQueryEnumerator<NetworkConfiguratorActiveLinkOverlayComponent>();
while (query.MoveNext(out var uid, out _))
{
RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(uid);
}
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay(overlay);
}
private sealed class StatusControl : Control
{
private readonly RichTextLabel _label;
private readonly NetworkConfiguratorComponent _configurator;
private readonly string _keyBindingName;
private bool? _linkModeActive = null;
public StatusControl(NetworkConfiguratorComponent configurator, string keyBindingName)
{
_configurator = configurator;
_keyBindingName = keyBindingName;
_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
AddChild(_label);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_linkModeActive != null && _linkModeActive == _configurator.LinkModeActive)
return;
_linkModeActive = _configurator.LinkModeActive;
var modeLocString = _linkModeActive??false
? "network-configurator-examine-mode-link"
: "network-configurator-examine-mode-list";
_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("network-configurator-item-status-label",
("mode", Robust.Shared.Localization.Loc.GetString(modeLocString)),
("keybinding", _keyBindingName)));
}
}
}
public sealed class ClearAllNetworkLinkOverlays : LocalizedEntityCommands
{
[Dependency] private readonly NetworkConfiguratorSystem _network = default!;
public override string Command => "clearnetworklinkoverlays";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_network.ClearAllOverlays();
}
}