Files
tbd-station-14/Content.Client/Effects/EffectVisualizerSystem.cs
metalgearsloth fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00

18 lines
466 B
C#

using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Effects;
public sealed class EffectVisualizerSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<EffectVisualsComponent, AnimationCompletedEvent>(OnEffectAnimComplete);
}
private void OnEffectAnimComplete(EntityUid uid, EffectVisualsComponent component, AnimationCompletedEvent args)
{
QueueDel(uid);
}
}