Files
tbd-station-14/Content.Server/Storage/EntitySystems/StorageSystem.cs
2022-02-24 21:48:53 +11:00

265 lines
10 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Server.Hands.Components;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Movement;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Storage.EntitySystems
{
[UsedImplicitly]
public sealed partial class StorageSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DisposalUnitSystem _disposalSystem = default!;
private readonly List<IPlayerSession> _sessionCache = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
}
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
{
if (!EntityManager.HasComponent<HandsComponent>(args.Entity))
return;
if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
{
return;
}
component.LastInternalOpenAttempt = _gameTiming.CurTime;
component.TryOpenStorage(args.Entity);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var component in EntityManager.EntityQuery<ServerStorageComponent>())
{
CheckSubscribedEntities(component);
}
}
private void AddToggleOpenVerb(EntityUid uid, EntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!component.CanOpen(args.User, silent: true))
return;
InteractionVerb verb = new();
if (component.Open)
{
verb.Text = Loc.GetString("verb-common-close");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-common-open");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
verb.Act = () => component.ToggleOpen(args.User);
args.Verbs.Add(verb);
}
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComponent) && lockComponent.Locked)
return;
// Get the session for the user
var session = EntityManager.GetComponentOrNull<ActorComponent>(args.User)?.PlayerSession;
if (session == null)
return;
// Does this player currently have the storage UI open?
var uiOpen = component.SubscribedSessions.Contains(session);
ActivationVerb verb = new();
verb.Act = () => component.OpenStorageUI(args.User);
if (uiOpen)
{
verb.Text = Loc.GetString("verb-common-close-ui");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-common-open-ui");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(verb);
}
private void AddTransferVerbs(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
var entities = component.Storage?.ContainedEntities;
if (entities == null || entities.Count == 0)
return;
if (TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
return;
// if the target is storage, add a verb to transfer storage.
if (TryComp(args.Target, out ServerStorageComponent? targetStorage)
&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
{
UtilityVerb verb = new()
{
Text = Loc.GetString("storage-component-transfer-verb"),
IconEntity = args.Using,
Act = () => TransferEntities(uid, args.Target, component, lockComponent, targetStorage, targetLock)
};
args.Verbs.Add(verb);
}
// if the target is a disposal unit, add a verb to transfer storage into the unit (e.g., empty a trash bag).
if (!TryComp(args.Target, out DisposalUnitComponent? disposal))
return;
UtilityVerb dispose = new()
{
Text = Loc.GetString("storage-component-dispose-verb"),
IconEntity = args.Using,
Act = () => DisposeEntities(args.User, uid, args.Target, component, lockComponent, disposal)
};
args.Verbs.Add(dispose);
}
/// <summary>
/// Move entities from one storage to another.
/// </summary>
public void TransferEntities(EntityUid source, EntityUid target,
ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null,
ServerStorageComponent? targetComp = null, LockComponent? targetLock = null)
{
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
return;
var entities = sourceComp.Storage?.ContainedEntities;
if (entities == null || entities.Count == 0)
return;
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
return;
foreach (var entity in entities.ToList())
{
targetComp.Insert(entity);
}
}
/// <summary>
/// Move entities from storage into a disposal unit.
/// </summary>
public void DisposeEntities(EntityUid user, EntityUid source, EntityUid target,
ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null,
DisposalUnitComponent? disposalComp = null)
{
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref disposalComp))
return;
var entities = sourceComp.Storage?.ContainedEntities;
if (entities == null || entities.Count == 0)
return;
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked)
return;
foreach (var entity in entities.ToList())
{
if (_disposalSystem.CanInsert(disposalComp, entity)
&& disposalComp.Container.Insert(entity))
{
_disposalSystem.AfterInsert(disposalComp, entity);
}
}
}
private void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (EntityManager.TryGetComponent(oldParentEntity, out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeRemoved(message);
}
}
private void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (EntityManager.TryGetComponent(oldParentEntity, out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeInserted(message);
}
}
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
{
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(storageComp.SubscribedSessions);
if (_sessionCache.Count == 0)
return;
var storagePos = EntityManager.GetComponent<TransformComponent>(storageComp.Owner).WorldPosition;
var storageMap = EntityManager.GetComponent<TransformComponent>(storageComp.Owner).MapID;
foreach (var session in _sessionCache)
{
// The component manages the set of sessions, so this invalid session should be removed soon.
if (session.AttachedEntity is not {} attachedEntity || !EntityManager.EntityExists(attachedEntity))
continue;
if (storageMap != EntityManager.GetComponent<TransformComponent>(attachedEntity).MapID)
continue;
var distanceSquared = (storagePos - EntityManager.GetComponent<TransformComponent>(attachedEntity).WorldPosition).LengthSquared;
if (distanceSquared > SharedInteractionSystem.InteractionRangeSquared)
{
storageComp.UnsubscribeSession(session);
}
}
}
}
}