Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/LoadBalancer/AiActionSystem.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

29 lines
979 B
C#

using System.Threading;
using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer
{
/// <summary>
/// This will queue up an AI's request for an action and give it one when possible
/// </summary>
public class AiActionSystem : EntitySystem
{
private readonly AiActionJobQueue _aiRequestQueue = new AiActionJobQueue();
public AiActionRequestJob RequestAction(AiActionRequest request, CancellationTokenSource cancellationToken)
{
var job = new AiActionRequestJob(0.002, request, cancellationToken.Token);
// AI should already know if it shouldn't request again
_aiRequestQueue.EnqueueJob(job);
return job;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_aiRequestQueue.Process();
}
}
}