Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/DistanceCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

26 lines
1001 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class DistanceCon : Consideration
{
public DistanceCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || target.Transform.GridID != self.Transform.GridID)
{
return 0.0f;
}
// TODO: Remove 1 -
// Kind of just pulled a max distance out of nowhere. Add 0.01 just in case it's reaally far and we have no choice so it'll still be considered at least.
return 1 - ((target.Transform.GridPosition.Position - self.Transform.GridPosition.Position).Length / 100 + 0.01f);
}
}
}