Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Inventory/CanPutTargetInHandsCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

39 lines
1.2 KiB
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class CanPutTargetInHandsCon : Consideration
{
public CanPutTargetInHandsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
// First check if target in inventory already
// If not then check if we have a free hand
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.HasComponent<ItemComponent>())
{
return 0.0f;
}
var inventory = context.GetState<InventoryState>().GetValue();
foreach (var item in inventory)
{
if (item == target)
{
return 1.0f;
}
}
return context.GetState<AnyFreeHandState>().GetValue() ? 1.0f : 0.0f;
}
}
}