Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Hands/TargetInOurHandsCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

31 lines
952 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Hands
{
/// <summary>
/// Returns 1 if in our hands else 0
/// </summary>
public sealed class TargetInOurHandsCon : Consideration
{
public TargetInOurHandsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null ||
!target.HasComponent<ItemComponent>() ||
!owner.TryGetComponent(out HandsComponent handsComponent))
{
return 0.0f;
}
return handsComponent.IsHolding(target) ? 1.0f : 0.0f;
}
}
}