Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Hands/FreeHandCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

37 lines
995 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Hands
{
public class FreeHandCon : Consideration
{
public FreeHandCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out HandsComponent handsComponent))
{
return 0.0f;
}
var handCount = 0;
var freeCount = 0;
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
handCount++;
if (handsComponent.GetHand(hand) == null)
{
freeCount += 1;
}
}
return (float) freeCount / handCount;
}
}
}