Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/TargetIsCritCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

31 lines
853 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsCritCon : Consideration
{
public TargetIsCritCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.TryGetComponent(out SpeciesComponent speciesComponent))
{
return 0.0f;
}
if (speciesComponent.CurrentDamageState is CriticalState)
{
return 1.0f;
}
return 0.0f;
}
}
}