Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
27 lines
828 B
C#
27 lines
828 B
C#
using Content.Server.AI.Utility.Curves;
|
|
using Content.Server.AI.WorldState;
|
|
using Content.Server.AI.WorldState.States;
|
|
using Content.Server.GameObjects;
|
|
using Content.Shared.GameObjects;
|
|
|
|
namespace Content.Server.AI.Utility.Considerations.Combat
|
|
{
|
|
public sealed class TargetHealthCon : Consideration
|
|
{
|
|
public TargetHealthCon(IResponseCurve curve) : base(curve) {}
|
|
|
|
public override float GetScore(Blackboard context)
|
|
{
|
|
var target = context.GetState<TargetEntityState>().GetValue();
|
|
|
|
if (target == null || !target.TryGetComponent(out DamageableComponent damageableComponent))
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
// Just went with max health
|
|
return damageableComponent.CurrentDamage[DamageType.Total] / 300.0f;
|
|
}
|
|
}
|
|
}
|