Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
30 lines
881 B
C#
30 lines
881 B
C#
using Content.Server.AI.Utility.Curves;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Server.GameObjects.Components.Weapon.Ranged;
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namespace Content.Server.AI.Utility.Considerations.Combat.Ranged
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{
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public sealed class HeldRangedWeaponsCon : Consideration
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{
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public HeldRangedWeaponsCon(IResponseCurve curve) : base(curve) {}
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public override float GetScore(Blackboard context)
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{
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var count = 0;
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const int max = 3;
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foreach (var item in context.GetState<InventoryState>().GetValue())
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{
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if (item.HasComponent<RangedWeaponComponent>())
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{
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count++;
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}
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}
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return (float) count / max;
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}
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}
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}
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