Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Ranged/HeldRangedWeaponsCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

30 lines
881 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.Components.Weapon.Ranged;
namespace Content.Server.AI.Utility.Considerations.Combat.Ranged
{
public sealed class HeldRangedWeaponsCon : Consideration
{
public HeldRangedWeaponsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var count = 0;
const int max = 3;
foreach (var item in context.GetState<InventoryState>().GetValue())
{
if (item.HasComponent<RangedWeaponComponent>())
{
count++;
}
}
return (float) count / max;
}
}
}