Files
tbd-station-14/Content.Server/AI/Utility/BehaviorSets/SpirateBehaviorSet.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

38 lines
1.5 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Ranged;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Ballistic;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Hitscan;
using Content.Server.AI.Utility.ExpandableActions.Combat;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged.Ballistic;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged.Hitscan;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class SpirateBehaviorSet : BehaviorSet
{
public SpirateBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
new PickUpRangedExp(),
// TODO: Reload Ballistic
new DropEmptyBallisticExp(),
// TODO: Ideally long-term we should just store the weapons in backpack
new DropEmptyHitscanExp(),
new EquipMeleeExp(),
new EquipBallisticExp(),
new EquipHitscanExp(),
new PickUpHitscanFromChargersExp(),
new ChargeEquippedHitscanExp(),
new RangedAttackNearbySpeciesExp(),
new PickUpMeleeWeaponExp(),
new MeleeAttackNearbySpeciesExp(),
};
}
}
}