Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
28 lines
998 B
C#
28 lines
998 B
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.Head;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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public sealed class ClothingBehaviorSet : BehaviorSet
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{
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public ClothingBehaviorSet(IEntity owner) : base(owner)
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{
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Actions = new IAiUtility[]
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{
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new EquipAnyHeadExp(),
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new EquipAnyOuterClothingExp(),
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new EquipAnyGlovesExp(),
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new EquipAnyShoesExp(),
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new PickUpAnyNearbyHeadExp(),
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new PickUpAnyNearbyOuterClothingExp(),
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new PickUpAnyNearbyGlovesExp(),
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new PickUpAnyNearbyShoesExp(),
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};
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}
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}
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}
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