Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
23 lines
596 B
C#
23 lines
596 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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/// <summary>
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/// AKA DecisionMaker in IAUS. Just a group of actions that can be dynamically added or taken away from an AI.
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/// </summary>
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public abstract class BehaviorSet
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{
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protected IEntity Owner;
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public BehaviorSet(IEntity owner)
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{
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Owner = owner;
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}
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public IEnumerable<IAiUtility> Actions { get; protected set; }
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}
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}
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