Files
tbd-station-14/Content.Server/AI/Utility/BehaviorSets/BehaviorSet.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

23 lines
596 B
C#

using System.Collections;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
/// <summary>
/// AKA DecisionMaker in IAUS. Just a group of actions that can be dynamically added or taken away from an AI.
/// </summary>
public abstract class BehaviorSet
{
protected IEntity Owner;
public BehaviorSet(IEntity owner)
{
Owner = owner;
}
public IEnumerable<IAiUtility> Actions { get; protected set; }
}
}