Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
using System.Collections.Generic;
|
|
using Content.Server.AI.Operators;
|
|
using Content.Server.AI.Operators.Inventory;
|
|
using Content.Server.AI.Utility.Considerations;
|
|
using Content.Server.AI.Utility.Considerations.Combat.Melee;
|
|
using Content.Server.AI.Utility.Considerations.Combat.Ranged;
|
|
using Content.Server.AI.Utility.Considerations.Inventory;
|
|
using Content.Server.AI.Utility.Curves;
|
|
using Content.Server.AI.WorldState;
|
|
using Content.Server.AI.WorldState.States;
|
|
using Content.Server.AI.WorldState.States.Combat;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
|
{
|
|
public sealed class EquipMelee : UtilityAction
|
|
{
|
|
private IEntity _entity;
|
|
|
|
public EquipMelee(IEntity owner, IEntity entity, float weight) : base(owner)
|
|
{
|
|
_entity = entity;
|
|
Bonus = weight;
|
|
}
|
|
|
|
public override void SetupOperators(Blackboard context)
|
|
{
|
|
ActionOperators = new Queue<AiOperator>(new AiOperator[]
|
|
{
|
|
new EquipEntityOperator(Owner, _entity)
|
|
});
|
|
}
|
|
|
|
protected override void UpdateBlackboard(Blackboard context)
|
|
{
|
|
base.UpdateBlackboard(context);
|
|
context.GetState<WeaponEntityState>().SetValue(_entity);
|
|
context.GetState<TargetEntityState>().SetValue(_entity);
|
|
}
|
|
|
|
protected override Consideration[] Considerations { get; } = {
|
|
new MeleeWeaponEquippedCon(
|
|
new InverseBoolCurve()),
|
|
// We'll prioritise equipping ranged weapons; If we try and score this then it'll just keep swapping between ranged and melee
|
|
new RangedWeaponEquippedCon(
|
|
new InverseBoolCurve()),
|
|
new CanPutTargetInHandsCon(
|
|
new BoolCurve()),
|
|
new MeleeWeaponSpeedCon(
|
|
new QuadraticCurve(1.0f, 0.5f, 0.0f, 0.0f)),
|
|
new MeleeWeaponDamageCon(
|
|
new QuadraticCurve(1.0f, 0.25f, 0.0f, 0.0f)),
|
|
};
|
|
}
|
|
}
|