Files
tbd-station-14/Content.Server/AI/Operators/Inventory/EquipEntityOperator.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

39 lines
1.1 KiB
C#

using Content.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class EquipEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _entity;
public EquipEntityOperator(IEntity owner, IEntity entity)
{
_owner = owner;
_entity = entity;
}
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent))
{
return Outcome.Failed;
}
// TODO: If in clothing then click on it
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetHand(hand)?.Owner == _entity)
{
handsComponent.ActiveIndex = hand;
return Outcome.Success;
}
}
// TODO: Get free hand count; if no hands free then fail right here
// TODO: Go through inventory
return Outcome.Failed;
}
}
}