Files
tbd-station-14/Content.Client/Commands/DebugPathfindingCommand.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

63 lines
2.0 KiB
C#

using Content.Client.GameObjects.EntitySystems.AI;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Console;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
[UsedImplicitly]
internal sealed class DebugPathfindingCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "pathfinder";
public string Description => "Toggles visibility of pathfinding debuggers.";
public string Help => "pathfinder [hide/nodes/routes/graph]";
public bool Execute(IDebugConsole console, params string[] args)
{
#if DEBUG
if (args.Length < 1)
{
return true;
}
var anyAction = false;
var debugSystem = EntitySystem.Get<ClientPathfindingDebugSystem>();
foreach (var arg in args)
{
switch (arg)
{
case "hide":
debugSystem.Disable();
anyAction = true;
break;
// Shows all nodes on the closed list
case "nodes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Nodes);
anyAction = true;
break;
// Will show just the constructed route
case "routes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Route);
anyAction = true;
break;
// Shows all of the pathfinding chunks
case "graph":
debugSystem.ToggleTooltip(PathfindingDebugMode.Graph);
anyAction = true;
break;
default:
continue;
}
}
return !anyAction;
#endif
return true;
}
}
}