Files
tbd-station-14/Content.Server/Buckle/Components/BuckleComponent.cs
2022-04-15 15:53:52 -07:00

391 lines
14 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Hands.Components;
using Content.Server.Pulling;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Buckle.Components
{
/// <summary>
/// Component that handles sitting entities into <see cref="StrapComponent"/>s.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedBuckleComponent))]
public sealed class BuckleComponent : SharedBuckleComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[DataField("size")]
private int _size = 100;
/// <summary>
/// The amount of time that must pass for this entity to
/// be able to unbuckle after recently buckling.
/// </summary>
[DataField("delay")]
[ViewVariables]
private TimeSpan _unbuckleDelay = TimeSpan.FromSeconds(0.25f);
/// <summary>
/// The time that this entity buckled at.
/// </summary>
[ViewVariables]
private TimeSpan _buckleTime;
/// <summary>
/// The position offset that is being applied to this entity if buckled.
/// </summary>
public Vector2 BuckleOffset { get; private set; }
private StrapComponent? _buckledTo;
/// <summary>
/// The strap that this component is buckled to.
/// </summary>
[ViewVariables]
public StrapComponent? BuckledTo
{
get => _buckledTo;
private set
{
_buckledTo = value;
_buckleTime = _gameTiming.CurTime;
_sysMan.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
Dirty(_entMan);
}
}
[ViewVariables]
public override bool Buckled => BuckledTo != null;
/// <summary>
/// The amount of space that this entity occupies in a
/// <see cref="StrapComponent"/>.
/// </summary>
[ViewVariables]
public int Size => _size;
/// <summary>
/// Shows or hides the buckled status effect depending on if the
/// entity is buckled or not.
/// </summary>
private void UpdateBuckleStatus()
{
if (Buckled)
{
AlertType alertType = BuckledTo?.BuckledAlertType ?? AlertType.Buckled;
EntitySystem.Get<AlertsSystem>().ShowAlert(Owner, alertType);
}
else
{
EntitySystem.Get<AlertsSystem>().ClearAlertCategory(Owner, AlertCategory.Buckled);
}
}
/// <summary>
/// Reattaches this entity to the strap, modifying its position and rotation.
/// </summary>
/// <param name="strap">The strap to reattach to.</param>
public void ReAttach(StrapComponent strap)
{
var ownTransform = _entMan.GetComponent<TransformComponent>(Owner);
var strapTransform = _entMan.GetComponent<TransformComponent>(strap.Owner);
ownTransform.AttachParent(strapTransform);
ownTransform.LocalRotation = Angle.Zero;
switch (strap.Position)
{
case StrapPosition.None:
break;
case StrapPosition.Stand:
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
break;
case StrapPosition.Down:
EntitySystem.Get<StandingStateSystem>().Down(Owner, false, false);
break;
}
ownTransform.LocalPosition = strap.BuckleOffset;
}
public bool CanBuckle(EntityUid user, EntityUid to, [NotNullWhen(true)] out StrapComponent? strap)
{
var popupSystem = EntitySystem.Get<SharedPopupSystem>();
strap = null;
if (user == to)
{
return false;
}
if (!_entMan.TryGetComponent(to, out strap))
{
return false;
}
var strapUid = strap.Owner;
bool Ignored(EntityUid entity) => entity == Owner || entity == user || entity == strapUid;
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, strapUid, Range, predicate: Ignored, popup: true))
{
return false;
}
// If in a container
if (Owner.TryGetContainer(out var ownerContainer))
{
// And not in the same container as the strap
if (!strap.Owner.TryGetContainer(out var strapContainer) ||
ownerContainer != strapContainer)
{
return false;
}
}
if (!_entMan.HasComponent<HandsComponent>(user))
{
popupSystem.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), user, Filter.Entities(user));
return false;
}
if (Buckled)
{
var message = Loc.GetString(Owner == user
? "buckle-component-already-buckled-message"
: "buckle-component-other-already-buckled-message", ("owner", Owner));
popupSystem.PopupEntity(message, user, Filter.Entities(user));
return false;
}
var parent = _entMan.GetComponent<TransformComponent>(to).Parent;
while (parent != null)
{
if (parent == _entMan.GetComponent<TransformComponent>(user))
{
var message = Loc.GetString(Owner == user
? "buckle-component-cannot-buckle-message"
: "buckle-component-other-cannot-buckle-message", ("owner", Owner));
popupSystem.PopupEntity(message, user, Filter.Entities(user));
return false;
}
parent = parent.Parent;
}
if (!strap.HasSpace(this))
{
var message = Loc.GetString(Owner == user
? "buckle-component-cannot-fit-message"
: "buckle-component-other-cannot-fit-message", ("owner", Owner));
popupSystem.PopupEntity(message, user, Filter.Entities(user));
return false;
}
return true;
}
public override bool TryBuckle(EntityUid user, EntityUid to)
{
var popupSystem = EntitySystem.Get<SharedPopupSystem>();
if (!CanBuckle(user, to, out var strap))
{
return false;
}
SoundSystem.Play(Filter.Pvs(Owner), strap.BuckleSound.GetSound(), Owner);
if (!strap.TryAdd(this))
{
var message = Loc.GetString(Owner == user
? "buckle-component-cannot-buckle-message"
: "buckle-component-other-cannot-buckle-message", ("owner", Owner));
popupSystem.PopupEntity(message, user, Filter.Entities(user));
return false;
}
if(_entMan.TryGetComponent<AppearanceComponent>(Owner, out var appearance))
appearance.SetData(BuckleVisuals.Buckled, true);
ReAttach(strap);
BuckledTo = strap;
LastEntityBuckledTo = BuckledTo.Owner;
DontCollide = true;
UpdateBuckleStatus();
var ev = new BuckleChangeEvent() { Buckling = true, Strap = BuckledTo.Owner, BuckledEntity = Owner };
_entMan.EventBus.RaiseLocalEvent(ev.BuckledEntity, ev, false);
_entMan.EventBus.RaiseLocalEvent(ev.Strap, ev, false);
if (_entMan.TryGetComponent(Owner, out SharedPullableComponent? ownerPullable))
{
if (ownerPullable.Puller != null)
{
EntitySystem.Get<PullingSystem>().TryStopPull(ownerPullable);
}
}
if (_entMan.TryGetComponent(to, out SharedPullableComponent? toPullable))
{
if (toPullable.Puller == Owner)
{
// can't pull it and buckle to it at the same time
EntitySystem.Get<PullingSystem>().TryStopPull(toPullable);
}
}
return true;
}
/// <summary>
/// Tries to unbuckle the Owner of this component from its current strap.
/// </summary>
/// <param name="user">The entity doing the unbuckling.</param>
/// <param name="force">
/// Whether to force the unbuckling or not. Does not guarantee true to
/// be returned, but guarantees the owner to be unbuckled afterwards.
/// </param>
/// <returns>
/// true if the owner was unbuckled, otherwise false even if the owner
/// was previously already unbuckled.
/// </returns>
public bool TryUnbuckle(EntityUid user, bool force = false)
{
if (BuckledTo == null)
{
return false;
}
var oldBuckledTo = BuckledTo;
if (!force)
{
if (_gameTiming.CurTime < _buckleTime + _unbuckleDelay)
{
return false;
}
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, oldBuckledTo.Owner, Range, popup: true))
{
return false;
}
}
BuckledTo = null;
var entManager = IoCManager.Resolve<IEntityManager>();
var xform = entManager.GetComponent<TransformComponent>(Owner);
var oldBuckledXform = entManager.GetComponent<TransformComponent>(oldBuckledTo.Owner);
if (xform.ParentUid == oldBuckledXform.Owner)
{
xform.AttachParentToContainerOrGrid();
xform.WorldRotation = oldBuckledXform.WorldRotation;
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
}
if(_entMan.TryGetComponent<AppearanceComponent>(Owner, out var appearance))
appearance.SetData(BuckleVisuals.Buckled, false);
if (_entMan.HasComponent<KnockedDownComponent>(Owner)
| _entMan.TryGetComponent<MobStateComponent>(Owner, out var mobState) && mobState.IsIncapacitated())
{
EntitySystem.Get<StandingStateSystem>().Down(Owner);
}
else
{
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
}
mobState?.CurrentState?.EnterState(Owner, _entMan);
UpdateBuckleStatus();
oldBuckledTo.Remove(this);
SoundSystem.Play(Filter.Pvs(Owner), oldBuckledTo.UnbuckleSound.GetSound(), Owner);
var ev = new BuckleChangeEvent() { Buckling = false, Strap = oldBuckledTo.Owner, BuckledEntity = Owner };
_entMan.EventBus.RaiseLocalEvent(Owner, ev, false);
_entMan.EventBus.RaiseLocalEvent(oldBuckledTo.Owner, ev, false);
return true;
}
/// <summary>
/// Makes an entity toggle the buckling status of the owner to a
/// specific entity.
/// </summary>
/// <param name="user">The entity doing the buckling/unbuckling.</param>
/// <param name="to">
/// The entity to toggle the buckle status of the owner to.
/// </param>
/// <param name="force">
/// Whether to force the unbuckling or not, if it happens. Does not
/// guarantee true to be returned, but guarantees the owner to be
/// unbuckled afterwards.
/// </param>
/// <returns>true if the buckling status was changed, false otherwise.</returns>
public bool ToggleBuckle(EntityUid user, EntityUid to, bool force = false)
{
if (BuckledTo?.Owner == to)
{
return TryUnbuckle(user, force);
}
return TryBuckle(user, to);
}
protected override void Startup()
{
base.Startup();
UpdateBuckleStatus();
}
protected override void Shutdown()
{
BuckledTo?.Remove(this);
TryUnbuckle(Owner, true);
_buckleTime = default;
UpdateBuckleStatus();
base.Shutdown();
}
public override ComponentState GetComponentState()
{
int? drawDepth = null;
if (BuckledTo != null &&
_entMan.GetComponent<TransformComponent>(BuckledTo.Owner).LocalRotation.GetCardinalDir() == Direction.North &&
_entMan.TryGetComponent<SpriteComponent>(BuckledTo.Owner, out var spriteComponent))
{
drawDepth = spriteComponent.DrawDepth - 1;
}
return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
}
}
}