Files
tbd-station-14/Content.Client/Bed/StasisBedSystem.cs
2022-04-15 15:53:52 -07:00

23 lines
662 B
C#

using Content.Shared.Bed;
using Robust.Client.GameObjects;
namespace Content.Client.Bed
{
public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StasisBedVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp(uid, out SpriteComponent? sprite)
&& args.Component.TryGetData(StasisBedVisuals.IsOn, out bool isOn))
{
sprite.LayerSetVisible(StasisBedVisualLayers.IsOn, isOn);
}
}
}
public enum StasisBedVisualLayers : byte
{
IsOn,
}
}