Files
tbd-station-14/Content.Server/Radio/EntitySystems/RadioDeviceSystem.cs
2023-03-23 20:02:41 -04:00

221 lines
8.7 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Radio.Components;
using Content.Server.Speech;
using Content.Server.Speech.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Radio;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles radio speakers and microphones (which together form a hand-held radio).
/// </summary>
public sealed class RadioDeviceSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
// Used to prevent a shitter from using a bunch of radios to spam chat.
private HashSet<(string, EntityUid)> _recentlySent = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
SubscribeLocalEvent<RadioMicrophoneComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_recentlySent.Clear();
}
#region Component Init
private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
else
RemCompDeferred<ActiveListenerComponent>(uid);
}
private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred<ActiveRadioComponent>(uid);
}
#endregion
#region Toggling
private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
{
ToggleRadioMicrophone(uid, args.User, args.Handled, component);
args.Handled = true;
}
private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
{
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
args.Handled = true;
}
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
return;
SetMicrophoneEnabled(uid, !component.Enabled, component);
if (!quiet)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user, user);
}
if (component.Enabled)
EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
else
RemCompDeferred<ActiveListenerComponent>(uid);
}
private void OnGetVerbs(EntityUid uid, RadioMicrophoneComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (component.SupportedChannels == null || component.SupportedChannels.Count <= 1)
return;
if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
return;
foreach (var channel in component.SupportedChannels)
{
var proto = _protoMan.Index<RadioChannelPrototype>(channel);
var v = new Verb
{
Text = proto.LocalizedName,
Priority = 1,
Category = VerbCategory.ChannelSelect,
Disabled = component.BroadcastChannel == channel,
DoContactInteraction = true,
Act = () =>
{
component.BroadcastChannel = channel;
_popup.PopupEntity(Loc.GetString("handheld-radio-component-channel-set",
("channel", channel)), uid, args.User);
}
};
args.Verbs.Add(v);
}
}
private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
return;
SetMicrophoneEnabled(uid, false, component);
}
public void SetMicrophoneEnabled(EntityUid uid, bool enabled, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Enabled = enabled;
_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
}
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = !component.Enabled;
if (!quiet)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user, user);
}
if (component.Enabled)
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred<ActiveRadioComponent>(uid);
}
#endregion
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var proto = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel);
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine", ("channel", proto.LocalizedName)));
}
private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
{
if (HasComp<RadioSpeakerComponent>(args.Source))
return; // no feedback loops please.
if (_recentlySent.Add((args.Message, args.Source)))
_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel), uid);
}
private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
{
if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
|| component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
{
args.Cancel();
}
}
private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
{
var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
RaiseLocalEvent(args.MessageSource, nameEv);
var name = Loc.GetString("speech-name-relay", ("speaker", Name(uid)),
("originalName", nameEv.Name));
var hideGlobalGhostChat = true; // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat, checkRadioPrefix: false);
}
}