Files
tbd-station-14/Content.Server/Chat/ChatCommands.cs
Pieter-Jan Briers 52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00

44 lines
1.3 KiB
C#

using Content.Server.Interfaces.Chat;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Enums;
using SS14.Shared.IoC;
namespace Content.Server.Chat
{
internal class SayCommand : IClientCommand
{
public string Command => "say";
public string Description => "Send chat messages to the local channel or a specified radio channel.";
public string Help => "say <text>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
return;
if (args.Length < 1)
return;
var chat = IoCManager.Resolve<IChatManager>();
var message = string.Join(" ", args);
chat.EntitySay(player.AttachedEntity, message);
}
}
internal class OOCCommand : IClientCommand
{
public string Command => "ooc";
public string Description => "Send Out of Character chat messages.";
public string Help => "ooc <text>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var chat = IoCManager.Resolve<IChatManager>();
chat.SendOOC(player, string.Join(" ", args));
}
}
}