109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
using Content.Shared.Damage;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Cuffs.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedCuffableSystem))]
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public sealed partial class HandcuffComponent : Component
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{
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/// <summary>
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/// The time it takes to cuff an entity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float CuffTime = 3.5f;
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/// <summary>
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/// The time it takes to uncuff an entity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float UncuffTime = 3.5f;
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/// <summary>
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/// The time it takes for a cuffed entity to uncuff itself.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BreakoutTime = 30f;
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/// <summary>
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/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float StunBonus = 2f;
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/// <summary>
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/// Will the cuffs break when removed?
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool BreakOnRemove;
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/// <summary>
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/// Will the cuffs break when removed?
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntProtoId? BrokenPrototype;
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/// <summary>
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/// Whether or not these cuffs are in the process of being removed.
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/// Used simply to prevent spawning multiple <see cref="BrokenPrototype"/>.
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/// </summary>
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[DataField]
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public bool Removing;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageOnResist = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 3.0 },
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}
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};
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/// <summary>
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/// The path of the RSI file used for the player cuffed overlay.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string? CuffedRSI = "Objects/Misc/handcuffs.rsi";
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/// <summary>
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/// The iconstate used with the RSI file for the player cuffed overlay.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string? BodyIconState = "body-overlay";
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/// <summary>
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/// An opptional color specification for <see cref="BodyIconState"/>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Color Color = Color.White;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_start.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier EndCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_end.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartBreakoutSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_breakout_start.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_start.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier EndUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_end.ogg");
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}
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/// <summary>
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/// Event fired on the User when the User attempts to cuff the Target.
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/// Should generate popups on the User.
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/// </summary>
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[ByRefEvent]
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public record struct UncuffAttemptEvent(EntityUid User, EntityUid Target)
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{
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public readonly EntityUid User = User;
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public readonly EntityUid Target = Target;
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public bool Cancelled = false;
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}
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