Files
tbd-station-14/Content.Shared/Access/Systems/SharedIdCardConsoleSystem.cs
c4llv07e 64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00

52 lines
1.9 KiB
C#

using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access.Systems
{
[UsedImplicitly]
public abstract class SharedIdCardConsoleSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly ILogManager _log = default!;
public const string Sawmill = "idconsole";
protected ISawmill _sawmill = default!;
public override void Initialize()
{
base.Initialize();
_sawmill = _log.GetSawmill(Sawmill);
SubscribeLocalEvent<IdCardConsoleComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<IdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, IdCardConsoleComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.PrivilegedIdCardSlotId, component.PrivilegedIdSlot);
_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.TargetIdCardSlotId, component.TargetIdSlot);
}
private void OnComponentRemove(EntityUid uid, IdCardConsoleComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
}
[Serializable, NetSerializable]
private sealed class IdCardConsoleComponentState : ComponentState
{
public List<string> AccessLevels;
public IdCardConsoleComponentState(List<string> accessLevels)
{
AccessLevels = accessLevels;
}
}
}
}