* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
101 lines
4.6 KiB
C#
101 lines
4.6 KiB
C#
using Content.Server.Hands.Systems;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Robust.Server.Containers;
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namespace Content.Server.VoiceTrigger;
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/// <summary>
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/// Allows storages to be manipulated using voice commands.
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/// </summary>
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public sealed class StorageVoiceControlSystem : EntitySystem
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{
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StorageSystem _storage = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StorageVoiceControlComponent, VoiceTriggeredEvent>(VoiceTriggered);
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}
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private void VoiceTriggered(Entity<StorageVoiceControlComponent> ent, ref VoiceTriggeredEvent args)
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{
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// Check if the component has any slot restrictions via AllowedSlots
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// If it has slot restrictions, check if the item is in a slot that is allowed
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if (ent.Comp.AllowedSlots != null && _inventory.TryGetContainingSlot(ent.Owner, out var itemSlot) &&
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(itemSlot.SlotFlags & ent.Comp.AllowedSlots) == 0)
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return;
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// Get the storage component
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if (!TryComp<StorageComponent>(ent, out var storage))
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return;
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// If the player has something in their hands, try to insert it into the storage
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if (_hands.TryGetActiveItem(ent.Owner, out var activeItem))
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{
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// Disallow insertion and provide a reason why if the person decides to insert the item into itself
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if (ent.Owner.Equals(activeItem.Value))
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{
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_popup.PopupEntity(Loc.GetString("comp-storagevoicecontrol-self-insert", ("entity", activeItem.Value)), ent, args.Source);
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return;
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}
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if (_storage.CanInsert(ent, activeItem.Value, out var failedReason))
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{
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// We adminlog before insertion, otherwise the logger will attempt to pull info on an entity that no longer is present and throw an exception
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Source)} inserted {ToPrettyString(activeItem.Value)} into {ToPrettyString(ent)} via voice control");
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_storage.Insert(ent, activeItem.Value, out _);
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return;
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}
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{
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// Tell the player the reason why the item couldn't be inserted
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if (failedReason == null)
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return;
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_popup.PopupEntity(Loc.GetString(failedReason), ent, args.Source);
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(args.Source)} failed to insert {ToPrettyString(activeItem.Value)} into {ToPrettyString(ent)} via voice control");
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}
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return;
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}
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// If otherwise, we're retrieving an item, so check all the items currently in the attached storage
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foreach (var item in storage.Container.ContainedEntities)
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{
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// Check if the name contains the actual command.
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// This will do comparisons against any length of string which is a little weird, but worth the tradeoff.
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// E.g "go go s" would give you the screwdriver because "screwdriver" contains "s"
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if (Name(item).Contains(args.MessageWithoutPhrase))
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{
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ExtractItemFromStorage(ent, item, args.Source);
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break;
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}
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}
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}
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/// <summary>
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/// Extracts an item from storage and places it into the player's hands.
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/// </summary>
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/// <param name="ent">The entity with the <see cref="StorageVoiceControlComponent"/></param>
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/// <param name="item">The entity to be extracted from the attached storage</param>
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/// <param name="source">The entity wearing the item</param>
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private void ExtractItemFromStorage(Entity<StorageVoiceControlComponent> ent,
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EntityUid item,
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EntityUid source)
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{
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_container.RemoveEntity(ent, item);
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(source)} retrieved {ToPrettyString(item)} from {ToPrettyString(ent)} via voice control");
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_hands.TryPickup(source, item);
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}
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}
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