* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
184 lines
8.0 KiB
C#
184 lines
8.0 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Labels.EntitySystems;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Storage;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Console;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Commands;
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/// <summary>
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/// Creates FTL disks, to maps, grids, or entities.
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/// </summary>
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[AdminCommand(AdminFlags.Fun)]
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public sealed class FTLDiskCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IEntitySystemManager _entSystemManager = default!;
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public override string Command => "ftldisk";
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[ValidatePrototypeId<EntityPrototype>]
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public const string CoordinatesDisk = "CoordinatesDisk";
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[ValidatePrototypeId<EntityPrototype>]
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public const string DiskCase = "DiskCase";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.WriteError(Loc.GetString("shell-need-minimum-one-argument"));
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return;
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}
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine(Loc.GetString("shell-must-be-attached-to-entity"));
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return;
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}
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EntityUid entity = player.AttachedEntity.Value;
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var coords = _entManager.GetComponent<TransformComponent>(entity).Coordinates;
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var handsSystem = _entSystemManager.GetEntitySystem<SharedHandsSystem>();
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var labelSystem = _entSystemManager.GetEntitySystem<LabelSystem>();
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var mapSystem = _entSystemManager.GetEntitySystem<SharedMapSystem>();
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var storageSystem = _entSystemManager.GetEntitySystem<SharedStorageSystem>();
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foreach (var destinations in args)
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{
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DebugTools.AssertNotNull(destinations);
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// make sure destination is an id.
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EntityUid dest;
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if (_entManager.TryParseNetEntity(destinations, out var nullableDest))
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{
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DebugTools.AssertNotNull(nullableDest);
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dest = (EntityUid) nullableDest;
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// we need to go to a map, so check if the EntID is something else then try for its map
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if (!_entManager.HasComponent<MapComponent>(dest))
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{
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if (!_entManager.TryGetComponent<TransformComponent>(dest, out var entTransform))
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{
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shell.WriteLine(Loc.GetString("cmd-ftldisk-no-transform", ("destination", destinations)));
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continue;
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}
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if (!mapSystem.TryGetMap(entTransform.MapID, out var mapDest))
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{
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shell.WriteLine(Loc.GetString("cmd-ftldisk-no-map", ("destination", destinations)));
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continue;
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}
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DebugTools.AssertNotNull(mapDest);
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dest = mapDest!.Value; // explicit cast here should be fine since the previous if should catch it.
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}
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// find and verify the map is not somehow unusable.
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if (!_entManager.TryGetComponent<MapComponent>(dest, out var mapComp)) // We have to check for a MapComponent here and above since we could have changed our dest entity.
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{
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shell.WriteLine(Loc.GetString("cmd-ftldisk-no-map-comp", ("destination", destinations), ("map", dest)));
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continue;
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}
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if (mapComp.MapInitialized == false)
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{
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shell.WriteLine(Loc.GetString("cmd-ftldisk-map-not-init", ("destination", destinations), ("map", dest)));
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continue;
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}
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if (mapComp.MapPaused == true)
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{
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shell.WriteLine(Loc.GetString("cmd-ftldisk-map-paused", ("destination", destinations), ("map", dest)));
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continue;
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}
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// check if our destination works already, if not, make it.
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if (!_entManager.TryGetComponent<FTLDestinationComponent>(dest, out var ftlDestComp))
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{
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FTLDestinationComponent ftlDest = _entManager.AddComponent<FTLDestinationComponent>(dest);
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ftlDest.RequireCoordinateDisk = true;
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if (_entManager.HasComponent<MapGridComponent>(dest))
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{
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ftlDest.BeaconsOnly = true;
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shell.WriteLine(Loc.GetString("cmd-ftldisk-planet", ("destination", destinations), ("map", dest)));
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}
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}
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else
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{
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// we don't do these automatically, since it isn't clear what the correct resolution is. Instead we provide feedback to the user and carry on like they know what theyre doing.
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if (ftlDestComp.Enabled == false)
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shell.WriteLine(Loc.GetString("cmd-ftldisk-already-dest-not-enabled", ("destination", destinations), ("map", dest)));
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if (ftlDestComp.BeaconsOnly == true)
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shell.WriteLine(Loc.GetString("cmd-ftldisk-requires-ftl-point", ("destination", destinations), ("map", dest)));
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}
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// create the FTL disk
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EntityUid cdUid = _entManager.SpawnEntity(CoordinatesDisk, coords);
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var cd = _entManager.EnsureComponent<ShuttleDestinationCoordinatesComponent>(cdUid);
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cd.Destination = dest;
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_entManager.Dirty(cdUid, cd);
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// create disk case
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EntityUid cdCaseUid = _entManager.SpawnEntity(DiskCase, coords);
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// apply labels
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if (_entManager.TryGetComponent<MetaDataComponent>(dest, out var meta) && meta != null && meta.EntityName != null)
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{
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labelSystem.Label(cdUid, meta.EntityName);
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labelSystem.Label(cdCaseUid, meta.EntityName);
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}
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// if the case has a storage, try to place the disk in there and then the case inhand
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if (_entManager.TryGetComponent<StorageComponent>(cdCaseUid, out var storage) && storageSystem.Insert(cdCaseUid, cdUid, out _, storageComp: storage, playSound: false))
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{
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if (_entManager.TryGetComponent<HandsComponent>(entity, out var handsComponent) && handsSystem.TryGetEmptyHand((entity, handsComponent), out var emptyHand))
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{
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handsSystem.TryPickup(entity, cdCaseUid, emptyHand, checkActionBlocker: false, handsComp: handsComponent);
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}
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}
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else // the case was messed up, put disk inhand
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{
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_entManager.DeleteEntity(cdCaseUid); // something went wrong so just yeet the chaf
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if (_entManager.TryGetComponent<HandsComponent>(entity, out var handsComponent) && handsSystem.TryGetEmptyHand((entity, handsComponent), out var emptyHand))
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{
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handsSystem.TryPickup(entity, cdUid, emptyHand, checkActionBlocker: false, handsComp: handsComponent);
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}
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}
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}
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else
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-uid", ("uid", destinations)));
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}
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}
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length >= 1)
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return CompletionResult.FromHintOptions(CompletionHelper.MapUids(_entManager), Loc.GetString("cmd-ftldisk-hint"));
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return CompletionResult.Empty;
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}
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}
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