* Added precondition for EatTask * Added Thirsty precondition for htn drink task * Added start state for hungry and thirsty components * Update nutrition.yml * Fixed pascalcase's
27 lines
867 B
C#
27 lines
867 B
C#
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.NPC.HTN.Preconditions;
|
|
|
|
/// <summary>
|
|
/// Returns true if the active hand entity has the specified components.
|
|
/// </summary>
|
|
public sealed partial class ThirstyPrecondition : HTNPrecondition
|
|
{
|
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
|
|
|
[DataField(required: true)]
|
|
public ThirstThreshold MinThirstState = ThirstThreshold.Parched;
|
|
|
|
public override bool IsMet(NPCBlackboard blackboard)
|
|
{
|
|
if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.Owner, out var owner, _entManager))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return _entManager.TryGetComponent<ThirstComponent>(owner, out var thirst) ? thirst.CurrentThirstThreshold <= MinThirstState : false;
|
|
}
|
|
}
|