* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time * Fix hotkey * Fix container changes * oop * Fix multi-pulling * Move alerts cleanup. * pulling fixes
29 lines
881 B
C#
29 lines
881 B
C#
using Content.Shared.Pulling;
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using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
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namespace Content.Server.NPC.HTN.Preconditions;
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/// <summary>
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/// Checks if the owner is being pulled or not.
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/// </summary>
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public sealed partial class PulledPrecondition : HTNPrecondition
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{
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private PullingSystem _pulling = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_pulling = sysManager.GetEntitySystem<PullingSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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return IsPulled && _pulling.IsPulled(owner) ||
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!IsPulled && !_pulling.IsPulled(owner);
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}
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}
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