Files
tbd-station-14/Content.Server/HotPotato/HotPotatoSystem.cs
Nemanja 524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00

62 lines
2.1 KiB
C#

using Content.Server.Audio;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Damage.Systems;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.HotPotato;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Events;
namespace Content.Server.HotPotato;
public sealed class HotPotatoSystem : SharedHotPotatoSystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly AmbientSoundSystem _ambientSound = default!;
[Dependency] private readonly DamageOnHoldingSystem _damageOnHolding = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HotPotatoComponent, ActiveTimerTriggerEvent>(OnActiveTimer);
SubscribeLocalEvent<HotPotatoComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnActiveTimer(EntityUid uid, HotPotatoComponent comp, ref ActiveTimerTriggerEvent args)
{
EnsureComp<ActiveHotPotatoComponent>(uid);
comp.CanTransfer = false;
_ambientSound.SetAmbience(uid, true);
_damageOnHolding.SetEnabled(uid, true);
Dirty(uid, comp);
}
private void OnMeleeHit(EntityUid uid, HotPotatoComponent comp, MeleeHitEvent args)
{
if (!HasComp<ActiveHotPotatoComponent>(uid))
return;
comp.CanTransfer = true;
foreach (var hitEntity in args.HitEntities)
{
if (!TryComp<HandsComponent>(hitEntity, out var hands))
continue;
if (!_hands.IsHolding((hitEntity, hands), uid, out _) && _hands.TryForcePickupAnyHand(hitEntity, uid, handsComp: hands))
{
_popup.PopupEntity(Loc.GetString("hot-potato-passed",
("from", args.User), ("to", hitEntity)), uid, PopupType.Medium);
break;
}
_popup.PopupEntity(Loc.GetString("hot-potato-failed",
("to", hitEntity)), uid, PopupType.Medium);
break;
}
comp.CanTransfer = false;
Dirty(uid, comp);
}
}