Files
tbd-station-14/Content.Client/Tools/Visualizers/WelderVisualizerSystem.cs
2022-03-08 12:06:09 +11:00

22 lines
670 B
C#

using Content.Client.Tools.Components;
using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WelderVisualizerSystem : VisualizerSystem<WelderComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WelderComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (args.Component.TryGetData(WelderVisuals.Lit, out bool isLit))
{
sprite.LayerSetVisible(WelderLayers.Flame, isLit);
}
}
}