80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Command;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Command
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent, IActivate
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private RoundEndSystem RoundEndSystem => _entitySystemManager.GetEntitySystem<RoundEndSystem>();
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
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}
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private void UpdateBoundInterface()
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{
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UserInterface?.SetState(new CommunicationsConsoleInterfaceState(RoundEndSystem.ExpectedCountdownEnd));
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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switch (obj.Message)
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{
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case CommunicationsConsoleCallEmergencyShuttleMessage _:
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RoundEndSystem.RequestRoundEnd();
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break;
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case CommunicationsConsoleRecallEmergencyShuttleMessage _:
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RoundEndSystem.CancelRoundEndCountdown();
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break;
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}
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}
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public void OpenUserInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return;
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if (!Powered)
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{
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return;
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}
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OpenUserInterface(actor.playerSession);
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}
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}
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}
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