203 lines
7.1 KiB
C#
203 lines
7.1 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Server.Body;
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using Content.Server.Utility;
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using Content.Shared.Body.Surgery;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body
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{
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/// <summary>
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/// Component representing a dropped, tangible <see cref="BodyPart"/> entity.
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/// </summary>
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[RegisterComponent]
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public class DroppedBodyPartComponent : Component, IAfterInteract, IBodyPartContainer
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{
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[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
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private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
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private BodyManagerComponent? _bodyManagerComponentCache;
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private int _idHash;
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private IEntity? _performerCache;
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public sealed override string Name => "DroppedBodyPart";
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[ViewVariables] public BodyPart ContainedBodyPart { get; private set; } = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return;
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}
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CloseAllSurgeryUIs();
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_optionsCache.Clear();
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_performerCache = null;
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_bodyManagerComponentCache = null;
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if (eventArgs.Target.TryGetComponent(out BodyManagerComponent? bodyManager))
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{
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SendBodySlotListToUser(eventArgs, bodyManager);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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public void TransferBodyPartData(BodyPart data)
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{
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ContainedBodyPart = data;
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Owner.Name = Loc.GetString(ContainedBodyPart.Name);
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if (Owner.TryGetComponent(out SpriteComponent? component))
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{
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component.LayerSetRSI(0, data.RSIPath);
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component.LayerSetState(0, data.RSIState);
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if (data.RSIColor.HasValue)
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{
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component.LayerSetColor(0, data.RSIColor.Value);
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}
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}
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}
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private void SendBodySlotListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager)
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{
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// Create dictionary to send to client (text to be shown : data sent back if selected)
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var toSend = new Dictionary<string, int>();
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// Here we are trying to grab a list of all empty BodySlots adjacent to an existing BodyPart that can be
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// attached to. i.e. an empty left hand slot, connected to an occupied left arm slot would be valid.
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var unoccupiedSlots = bodyManager.AllSlots.ToList().Except(bodyManager.OccupiedSlots.ToList()).ToList();
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foreach (var slot in unoccupiedSlots)
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{
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if (!bodyManager.TryGetSlotType(slot, out var typeResult) ||
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typeResult != ContainedBodyPart?.PartType ||
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!bodyManager.TryGetBodyPartConnections(slot, out var parts))
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{
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continue;
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}
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foreach (var connectedPart in parts)
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{
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if (!connectedPart.CanAttachBodyPart(ContainedBodyPart))
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{
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continue;
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}
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_optionsCache.Add(_idHash, slot);
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toSend.Add(slot, _idHash++);
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}
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}
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if (_optionsCache.Count > 0)
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{
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OpenSurgeryUI(eventArgs.User.GetComponent<BasicActorComponent>().playerSession);
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UpdateSurgeryUIBodyPartSlotRequest(eventArgs.User.GetComponent<BasicActorComponent>().playerSession,
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toSend);
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_performerCache = eventArgs.User;
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_bodyManagerComponentCache = bodyManager;
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}
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else // If surgery cannot be performed, show message saying so.
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{
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_sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User,
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Loc.GetString("You see no way to install {0:theName}.", Owner));
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}
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}
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/// <summary>
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/// Called after the client chooses from a list of possible BodyPartSlots to install the limb on.
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/// </summary>
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private void HandleReceiveBodyPartSlot(int key)
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{
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if (_performerCache == null ||
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!_performerCache.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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CloseSurgeryUI(actor.playerSession);
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if (_bodyManagerComponentCache == null)
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{
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return;
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}
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// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
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if (!_optionsCache.TryGetValue(key, out var targetObject))
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{
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_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache,
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Loc.GetString("You see no useful way to attach {0:theName} anymore.", Owner));
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}
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var target = (string) targetObject!;
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string message;
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if (_bodyManagerComponentCache.InstallDroppedBodyPart(this, target))
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{
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message = Loc.GetString("You attach {0:theName}.", ContainedBodyPart);
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}
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else
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{
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message = Loc.GetString("You can't attach it!");
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}
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_sharedNotifyManager.PopupMessage(
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_bodyManagerComponentCache.Owner,
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_performerCache,
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message);
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}
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private void OpenSurgeryUI(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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private void UpdateSurgeryUIBodyPartSlotRequest(IPlayerSession session, Dictionary<string, int> options)
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{
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UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
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}
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private void CloseSurgeryUI(IPlayerSession session)
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{
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UserInterface?.Close(session);
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}
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private void CloseAllSurgeryUIs()
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{
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UserInterface?.CloseAll();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case ReceiveBodyPartSlotSurgeryUIMessage msg:
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HandleReceiveBodyPartSlot(msg.SelectedOptionId);
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break;
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}
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}
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}
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}
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