Files
tbd-station-14/Content.Server/Preferences/PreferencesDatabase.cs
2020-01-24 17:25:01 +01:00

109 lines
4.1 KiB
C#

using System;
using System.Linq;
using Content.Server.Database;
using Content.Shared.Preferences;
using Robust.Shared.Maths;
using static Content.Shared.Preferences.Sex;
namespace Content.Server.Preferences
{
/// <summary>
/// Provides methods to retrieve and update character preferences.
/// Don't use this directly, go through <see cref="ServerPreferencesManager" /> instead.
/// </summary>
public class PreferencesDatabase
{
private readonly int _maxCharacterSlots;
private readonly PrefsDb _prefsDb;
public PreferencesDatabase(IDatabaseConfiguration dbConfig, int maxCharacterSlots)
{
_maxCharacterSlots = maxCharacterSlots;
_prefsDb = new PrefsDb(dbConfig);
}
public PlayerPreferences GetPlayerPreferences(string username)
{
var prefs = _prefsDb.GetPlayerPreferences(username);
if (prefs is null) return null;
var profiles = new ICharacterProfile[_maxCharacterSlots];
foreach (var profile in prefs.HumanoidProfiles)
{
var jobs = profile.Jobs.ToDictionary(j => j.JobName, j => (JobPriority) j.Priority);
profiles[profile.Slot] = new HumanoidCharacterProfile(
profile.CharacterName,
profile.Age,
profile.Sex == "Male" ? Male : Female,
new HumanoidCharacterAppearance
(
profile.HairName,
Color.FromHex(profile.HairColor),
profile.FacialHairName,
Color.FromHex(profile.FacialHairColor),
Color.FromHex(profile.EyeColor),
Color.FromHex(profile.SkinColor)
),
jobs,
(PreferenceUnavailableMode) profile.PreferenceUnavailable
);
}
return new PlayerPreferences
(
profiles,
prefs.SelectedCharacterSlot
);
}
public void SaveSelectedCharacterIndex(string username, int index)
{
index = index.Clamp(0, _maxCharacterSlots - 1);
_prefsDb.SaveSelectedCharacterIndex(username, index);
}
public void SaveCharacterSlot(string username, ICharacterProfile profile, int slot)
{
if (slot < 0 || slot >= _maxCharacterSlots)
return;
if (profile is null)
{
DeleteCharacterSlot(username, slot);
return;
}
if (!(profile is HumanoidCharacterProfile humanoid))
// TODO: Handle other ICharacterProfile implementations properly
throw new NotImplementedException();
var appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
var entity = new HumanoidProfile
{
SlotName = humanoid.Name,
CharacterName = humanoid.Name,
Age = humanoid.Age,
Sex = humanoid.Sex.ToString(),
HairName = appearance.HairStyleName,
HairColor = appearance.HairColor.ToHex(),
FacialHairName = appearance.FacialHairStyleName,
FacialHairColor = appearance.FacialHairColor.ToHex(),
EyeColor = appearance.EyeColor.ToHex(),
SkinColor = appearance.SkinColor.ToHex(),
Slot = slot,
PreferenceUnavailable = (DbPreferenceUnavailableMode) humanoid.PreferenceUnavailable
};
entity.Jobs.AddRange(
humanoid.JobPriorities
.Where(j => j.Value != JobPriority.Never)
.Select(j => new Job {JobName = j.Key, Priority = (DbJobPriority) j.Value})
);
_prefsDb.SaveCharacterSlot(username, entity);
}
private void DeleteCharacterSlot(string username, int slot)
{
_prefsDb.DeleteCharacterSlot(username, slot);
}
}
}