* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
30 lines
575 B
C#
30 lines
575 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Inventory;
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/// <summary>
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/// Defines what slot types an item can fit into.
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/// </summary>
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[Serializable, NetSerializable]
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[Flags]
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public enum SlotFlags
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{
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NONE = 0,
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PREVENTEQUIP = 1 << 0,
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HEAD = 1 << 1,
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EYES = 1 << 2,
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EARS = 1 << 3,
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MASK = 1 << 4,
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OUTERCLOTHING = 1 << 5,
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INNERCLOTHING = 1 << 6,
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NECK = 1 << 7,
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BACK = 1 << 8,
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BELT = 1 << 9,
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GLOVES = 1 << 10,
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IDCARD = 1 << 11,
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POCKET = 1 << 12,
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LEGS = 1 << 13,
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FEET = 1 << 14,
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}
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